— With Love, The Ghost Ship Crew |
Update 32: Roughnecks At Work was released on October 22nd, 2020.
Version : 1.32.45559.0
- 1 Update Preview
- 2.1.1 On-Site Refining
- 2.1.2 Escort Duty
- 2.2 New Assignment: Roughnecks At Work
- 2.3 New Cosmetics
- 2.4 New DLC: Roughneck Pack
- 2.5 Randomize Cosmetic In Wardrobe
- 2.6 Assignment Board Visual Overhaul
- 2.7 Throw Mechanic Changes
- 2.8.1 Deepcore 40mm PGL
- 2.8.2 Breach Cutter
- 2.8.3 Zhukov NUK17
- 2.8.4 Experimental Plasma Charger
- 2.8.5 Cryo Cannon
- 2.8.6 "Thunderhead" Heavy Autocannon
- 2.8.7 M1000 Classic
- 2.8.8 LMG Gun Platform
- 2.8.9 Deepcore GK2
- 2.8.10 Subata 120
- 2.8.11 Pheromone Canister
- 2.8.12 L.U.R.E.
- 2.9 New Voicelines
- 2.10 New Milestones and Achievements
- 2.11 Community Request
- 2.12 Miscellaneous Changes & Bugfixes
- 3.1 Hotfix 1
- 3.2 Hotfix 2
- 3.3 Hotfix 3
- 3.4 Hotfix 4
- 3.5 Hotfix 5
- 3.6 Hotfix 6
- 3.7 Hotfix 7
- 3.8 Hotfix 8
- 3.9 Hotfix 9
- 3.10 Hotfix 10
- 3.11 Hotfix 11
- 3.12 Hotfix 12
- 4 Holiday Update
Update Preview [ ]
Update Changes [ ]
2 new missions [ ], on-site refining [ ].
Management has a new thirst: Liquid Morkite. They are sending you in alongside an On-Site Refinery to fill. Locate the Liquid Morkite wells and hook them up to orbital-insertion industrial Pumpjacks, connect them to the Refinery by building huge, winding pipelines, and pump those deposits dry! Oh, and the good people down in RnD even felt generous enough to build in a handy way to use the pipelines for quick, easy, and SAFE* traversal.
- Check the clause 3.15 of your contract to read more about the company’s definition of “safe”.
Escort Duty [ ]
In this heavily combat-focused mission you are sent in to obtain a mysterious Ommoran Heartstone! Only the specially built autonomous Drilldozer can make it through the outer shell of the Ommoran and reveal the prize inside: The priceless Ommoran Heartstone. The Drilldozer will land at a safe distance, and then automatically home in on the Ommoran. Your job is to keep the dang thing safe and fueled as it digs its way towards the objective. Guard it with your life, Miners!
New Assignment: Roughnecks At Work [ ]
This new Assignment serves as a crash course in how to safely complete the new missions and make it back alive - and will reward you with some fancy new headwear on completion. What’s not to love?
New Cosmetics [ ]
Attention, fashion freaks! The new fall collection has just dropped with a beautiful selection of new Beards, Headwear, and Hairdos! 27 new Cosmetics have been added to the Shop, 11 new Cosmetics can be forged with Matrix Cores, and 1 new Headwear will be rewarded by completing the new assignment.
New DLC: Roughneck Pack [ ]
If you really want to rough it up, the new Roughneck Pack has you covered. Spice up your looks with four new sets of unique armor (one per class), new helmets, and new Paintjobs. This pack is squarely aimed at those that can’t be bothered dressing up as a space marine, and just want to get stuck into the hard work at hand! Finally, show off those figurative guns - as well as that choice selection of tattoos you’ve kept under wraps for so long!
On top of the Armors, the pack comes with two unique helmets, as well as a new Paintjob for Bosco and your Pickaxe.
Randomize Cosmetic In Wardrobe [ ]
Talking about fashion...if you are one of those persons who can’t decide which helmet to wear or how to style your beard or maybe you are just too afraid to try something new and daring, well….we got great news for you: The Wardrobe has been equipped with new Randomize buttons - Full Outfit as well per Category. Trying out new and unexpected combos has never been easier!
Assignment Board Visual Overhaul [ ]
DRG just invested in a better Assignment Board. Enjoy a fancy and more intuitive layout as you select your next assignment!
Throw Mechanic Changes [ ]
Controls: When carrying gems and other heavy items you can now throw on both [LEFT AND RIGHT MOUSE BUTTON] on PC or [LEFT AND RIGHT TRIGGER] on XBox. We made this change to accommodate the Fuel Canister (used in the Escort Duty mission) which is carried like a gem but also has functionality like a weapon or tool. In the future we could imagine having you find other tools and weapons that could be used in a similar way.
Auto Cancel Throw : If you do not release the throw button after reaching max throwing power the throw will auto-cancel after a short time.
Weapon Changes/Balances [ ]
Deepcore 40mm pgl [ ].
- Increased base armor breaking to 100%
- Incendiary Compound mod direct damage reduction now affects armor breaking as well
- Moved some of the area of effect bonus from the "Nails + Tape" mod to the base weapon
- Made the Max Ammo stat include the round in the launcher since there is no magazine size stat for this weapon
Hyper Propellant Overclock
- Increased the direct damage bonus significantly and it now gets modified when hitting enemy weak-points
- Added an ammo penalty
- Modified crosshair when OC is equipped
- Now has its own impact effects and trail
RJ250 Compound Overclock
- Made the knockback from the OC fall off more the further away you are from the explosion center
- Improved the control a player has over the angle at which they will be launched
Breach Cutter [ ]
- Decreased base magazine capacity
- Increased bonus of the T1 High Capacity Magazine mod
- Decreased bonus of the T2 Expanded Ammo Bags mod
- Decreased the hit box height of the Triple Split Line mod
- Moved some of the baseline width to the T2 Loosened Node Cohesion mod
- Increased base reload time
- Changed the T3 line width mod to a reload speed mod (anyone who purchased the old mod will be automatically refunded)
- Adjusted the Light-weight Cases, High Voltage Crossover, Spinning Death, Return to Sender, and Inferno overclocks based on the new magazine capacity.
Inferno Overclock
- Ignites targets quicker and keeps them burning for an extended period of time.
Spinning Death Overclock
Zhukov NUK17 [ ]
- Increased bonus of T1 Expanded Ammo Bags mod
- Moved some damage from the T3 Increased Caliber Rounds mod to the base weapon
Embedded Detonators Overclock
- Greatly increased the damage dealt when reloading
- Changed damage type from Kinetic to Internal Damage
- Increased direct damage penalty
- Added magazine capacity penalty
- Increased ammo penalty
- If an enemy you are shooting can be killed by reloading, an icon will temporarily appear next to its health bar
Experimental Plasma Charger [ ]
- Reduced the charge speed penalty of the T5 Flying Nightmare mod
Cryo Cannon [ ]
- Increased max ammo on the base weapon
- Increased the bonus from the T1 Larger Pressure Chamber mod
- Increased the bonus from the T2 Larger Reserve Tank mod
"Thunderhead" Heavy Autocannon [ ]
Combat Mobility Overclock
- Increased the movement speed bonus
- Added an accuracy bonus
- Replaced damage penalty with a reduced magazine capacity
- Added a reload speed bonus
M1000 Classic [ ]
- Increased focus speed of base weapon and decreased the focus speed bonus of T2 Fast-charging Coils mod to compensate.
- Increased the ammo bonus of the T1 Expanded Ammo Bags mod
Active Stability Overclock
- Added a focus speed bonus
- Replaced the focus shot damage penalty with a reload speed penalty
LMG Gun Platform [ ]
- Base damage increased from 5 to 6
- Gemini system now comes with 90 extra ammo
- Defender system damage bonus changed from percentage to a flat +5
Deepcore GK2 [ ]
AI Stability Overclock
- Now gives a large bonus to weak point hits
- Increased the base damage penalty
Subata 120 [ ]
Explosive Reload Overclock
- Changed damage type from Explosive to Internal Damage
- Removed damage penalty
- Increased magazine capacity penalty
Pheromone Canister [ ]
- Pheromone-affected enemies are now 50% more attractive
L.U.R.E. [ ]
- Made it so the L.U.R.E. no longer takes damage from friendly fire
New Voicelines [ ]
New dwarf-shouts have been added. Primarily focused on the new missions of course, but we’ve also been doing pickups for missing Laserpointer shouts, and added several new Rock and Stone shouts to the mix as well!
New Milestones and Achievements [ ]
New Mission Types obviously means new Milestones, as well as two new achievements - one for each Mission Type.
Community Request [ ]
- Gunk Seeds and Ebonuts used in some of the Secondary Objectives have gotten more lights added to them, making them easier to spot in the dark.
Miscellaneous Changes & Bugfixes [ ]
- Overhauled the Assignment Board interface
- [COMMUNITY REQUEST] Added more variety to cave generation across all mission types
- [COMMUNITY REQUEST] Added light to Gunkseed and Ebonuts to make them a bit easier to locate
- [COMMUNITY REQUEST] Added the ramp to the Drop Pod on the Terrain Scanner
- Added a new model for the mineral bucket
- Added two new achievements for the new mission types
- Added 27 new Cosmetics to The Shop
- Added 11 new Cosmetics that can be forged with Matrix Cores
- Added one new Headwear as a completion reward for a new Assignment
- Added icons to certain objects that were missing them on the Laserpointer display
- Added animation for Bosco when he drops something he is carrying
- Added Mini M.U.L.E. descriptions to the Laserpointer
- Added the ability to abort a throw by making the force reset if you hold down throw for a couple of seconds
- Added Duration stat to a number of grenades missing the stat
- Added Area stat to a couple of grenades missing it
- Bosco now resets to follow the player if they get grabbed or downed
- Bosco now throws objects he is carrying towards the player if he is close enough, rather than dropping them carelessly at his location
- Bosco’s head hologram now only disappears when he stops down the task he is commanded to do
- Bosco should now find minerals in a more consistent range around where you point
- Slightly increased the amount of Morkite spawned in Deep Dives with Collect Morkite as the secondary objective
- Selecting an overclock in the Equipment Terminal now close the overclock menu
- Frozen Glyphid Swarmers will now always die after a short delay
- Ebonuts now break in one hit after being collected rather than three
- Glyphid Exploders should now consistently be disarmed with a pickaxe hit to the head across all Hazard Levels
- Ping values shown to players are now calculated correctly
- Increased the warning sound of Low Oxygen a bit
- Oxygen hint now shows everytime you begin a mission with the Low Oxygen warning mutator
- Decreased the leg count spawned per Mini M.U.L.E. from 4 to 3
- Improved the manner we carve space for the Salvage Mission Escape Pod to be part of cave generation, making the placement of it look more natural
- Improved the spawning logic of Mini M.U.L.E. so they are only placed on rock
- Improved the spawning of Mini M.U.L.E. legs. For instance, they no longer spawn in black ice
- Improved several holograms in the game to now fade when the depicted object lands
- Improved sandstorms and earthquakes to now also affect the movement speed of enemies
- Frozen Swarmers will now always die after a short delay
- Improved the stagger animation to now be based on the stagger duration
- Improved the manner several objects are appearing on the Laserpointer display
- Improved the movement of the M.U.L.E.
- Improved the skin tone shader
- Improved Bosco’s ability to navigate to objects he is ordered to pick up
- Improved Bosco’s ability to navigate to and hit the Korlok Tyrant*Weed and its Healing Pods
- Improved the model of the "Bulldog" Heavy Revolver
- Improved the animation of the flexing Victory Pose
- Improved server list sorting on Steam
- Improved the LMG module of the OMEN Modular Exterminator Machine Event to now hit things close to it more reliably
- Improved many item collisions so that you can not throw flares through them anymore
- Improved Photosensitivity Mode to now also affect flashing lights at the Salvage Mission Escape Pod
- Improved Photosensitivity Mode to now also affect lights added in the new mission types
- Improved Photosensitivity mode to now also affect markers left by the M.U.L.E. when returning to the Escape Pod
- Machine Events no longer explode when near a Drop Pod as we have improved the spawning logic to prevent them from spawning in locations that block entry to the Drop Pod
- Tweaked the audio on the Tutorial loading screen
- Tweaked the screaming sound of the Glyphid Oppressor
- Tweaked the audio of the Korlok Tyrant Weed
- Tweaked Laserpointer sounds
- Tweaked the flare impact sound
- Tweaked the sound when unlocking a new biome
- [COMMUNITY REQUEST] Squashed several clipping mesh issues in the Space Rig
- Squashed a bug that prevented players from progressing past certain popups
- Squashed a bug that caused the Spread Per Shot statistic of the M1000 Classic to not show in the Equipment Terminal
- Squashed a bug that caused the stepping sounds of the M.U.L.E. to cut out
- Squashed a bug that prevented the confirmation popup from appearing when purchasing Weapon Modifications
- Squashed a bug that caused the Equipment Terminal stat display showing armor breaking when it's not modified
- Squashed a bug that prevented confirmation popups for acquiring grenades from closing
- Squashed a bug that enabled latejoining players to land on “important locations”, such as the Drop Pod, Machine Events, etc.
- Squashed a bug that sometimes caused beer mugs to be unable to be thrown
- Squashed a bug that could cause Bosco to be permanently unable to pick up objects
- Squashed a bug that enabled a weapon to show in the Wardrobe
- Squashed a bug that caused Kursite enemies to spawn at host’s location rather than the location of the Machine Event
- Squashed similar bugs in other Machine Events
- Squashed a bug that enabled the "Thunderhead" Heavy Autocannon Suppressive Fire modification to apply fear to Steeve
- Squashed a bug that caused Bosco to dig below Gunk Seeds that lie on the floor when commanding him to pick them up
- Squashed several audio-related bugs
- Squashed a bug that enabled the Mactera Grabber to grab a player after it has been frozen
- Squashed a bug that enabled Electric Crystals to deal damage to the player when you throw Impact Axes at them
- Squashed a bug that caused Gunk Seeds to become stuck for clients when hit by the Drop Pod
- Squashed a bug that caused the M.U.L.E. to get stuck until extraction if someone disconnects while depositing
- Squashed a bug that caused Cave Leeches to not display frozen state correctly
- Squashed a bug that prevented enemies that are instantly killed from being frozen to count towards your total kills
- Squashed a bug that caused a floating shadow of the pickaxe to show in first*person
- Squashed a bug with Discord presence in Discord voice channels
- Squashed a bug that caused certain sounds of the OMEN Modular Exterminator Machine Event to linger for clients
- Squashed a bug that caused the Stunner Overclock of the "Warthog" Auto 210 to display incorrectly
- Squashed a bug that sometimes prevented Bosco from properly digging out embedded gems
- Squashed a bug that enabled you to throw a grenade while being grabbed if you held the grenade button just before getting grabbed
- Squashed a bug that prevented the Mactera Grabber from screeching
- Squashed a bug that caused certain icons to not disappear properly when the HUD is hidden
- Squashed a bug that caused particles to not be correctly updated on the Lost Pack helmet for clients
- Squashed a bug that caused latejoining players to be able to collect loot from an already discovered Lost Pack
- Squashed a bug that caused wave music to play on the Mission Complete screen
- Squashed a bug that caused the fire particles of the Barrel Hoop game to not display correctly on AMD graphics cards
- Squashed a bug in Armor Breaking for enemies with larger armor. Now you will deal damage in the shot that breaks the armor here too.
- Squashed a bug in Armor Breaking causing it to not deal full damage when it breaks the armor but only on consecutive shots
- Squashed a bug that caused you to not replenish oxygen if the player is standing in an oxygen source and the M.U.L.E. walks past
- Squashed a bug that caused the Ice Spear and Snowball overclock for the Cryo Cannon to shoot slightly to the left of the crosshair
- Squashed a bug that caused the player to have their weapon out the first time you open the Wardrobe or the Shop
- Squashed a bug preventing the player from being able to use the Salvage Fuel Cells from the top
- Squashed a bug where Mactera Spawns would get stuck if they are close to the player but with no line of sight
- Squashed a bug that caused the game to crash while using the Hyper Propellant overclock
Post Update Hotfixes [ ]
Hotfix 1 [ ].
22nd October, 2020
Hello Miners,
We hope you are enjoying the new update! This hotfix includes several miscellaneous fixes, one of which resolves the issue that caused the Roughneck paint job to be missing. Read below for all the details.
Rock & Stone, The Ghost Ship Crew
- Added missing Roughneck Paint Job for use on all armor for people who bought the Roughnecks Cosmetics DLC
- Reduced the amount of Critters on On-Site Refining and Point Extraction
- Reduced the amount of enemies spawning during the broken pipe phase of the On-Site Refining mission
- Reduced the amount of enemies spawning during the refining sequence of the On-Site Refining Mission
- Updated Salvage and Elimination mission objective icons on the Mission Terminal
- Adjusted the flame and light color of the gasbursts emerging from Morkite Wells in On-Site Refining mission
- Adjusted the position of the dots underneath HUD options in the ESC menu
- Roughneck gunner beardless armor chin pad corrected
- Squashed a bug that caused some enemies to be invisible to the player
- Squashed a bug that caused the M.U.L.Es destination marker to not be visible when the HUD is turned off
- Squashed a bug that caused the objectives UI to be tinted incorrectly in On-Site Refining Mission
- Squashed a bug that caused client to sometimes be unable to progress to second stage of a Deep Dive
- Fixed a crash that occurred during loading of the game
Hotfix 2 [ ]
23rd October, 2020
We have had to spend a lot of time, trying to get to the bottom of a crash and fixing invisible enemies and objects such as Aquarqs, fossils etc. And as such, this hotfix is fairly limited in changes, but should tackle some of the most important issues right now.
Cheers, The Ghost Ship Crew
- Fixed Roughneck paintjob, so Drillers now also have it (Only for players who bought the Roughnecks DLC)
- Fixed a crash that was happening frequently
- Attempt to Fix invisible Enemies and Objects
- Fixed steam profanity filter, so it now works correctly.
Hotfix 3 [ ]
26th October, 2020
We hope you have had a great weekend! This hotfix includes several bug fixes, tweaks and miscellaneous improvements. For instance, weekly assignments can no longer contain duplicate mission types for greater variety, and we have tweaked the Expert Depositor Perk to now also work with the Escape Pod. The fix for Weekly assignments no longer containing duplicate mission types will be in effect from the next assignment rotation (Thursday). Read below for all the details.
- Weekly assignments can no longer contain duplicate mission types
- Added missing text to the Roughneck armor descriptions
- Added a particle system to the Ommoran Flying Rocks as they are pulled from the surrounding terrain and made their movement a bit more responsive
- Doretta’s caterpillar tracks now turn around even if they are not hitting the ground
- Updated the description of Expert Depositor Perk to reflect it functioning next to all deposit points and not just the M.U.L.E
- Tweaked the Expert Depositor Perk to now also work with the Escape Pod
- Tweaked the spawning of Geyers on Fungus and air vents on Sandblasted to not spawn as close to mission items
- Tweaked the “Frozen” skin color
- Tweaked the visual number on pipeline starting points bigger
- Tweaked Doretta's health and its relationship to the Beamers and other attacks
- Lowered Doretta's health slightly
- Decreased Heartstone beamer damage
- Enabled the FoV slider to go slightly higher
- Ebonite Glyphids that spawn after the Machine Event has finished will now immediately burrow and disappear
- Added collision to Doretta’s caterpillar tracks to prevent Fuel Canisters and the Heartstone from clipping through
- Improved the pipeline connector animations
- Improved the movement of Doretta
- Replaced the green display of the tablet when ordering a Pumpjack with an icon and a progress bar
- Removed debug capsule on the lasers of the Tritilyte Deposit Machine Event
- Squashed a bug that enabled Kursite enemies to spawn near players that are not near the Machine Event
- Squashed a bug in the collision of some broken Heartstone mesh
- Squashed a bug that caused the effects of breaking the Heartstone to not always play for client
- Squashed a bug that caused Doretta to activate her thruster while standing still
- Squashed a bug that caused the Fuel Canister to vanish if the player carrying it disconnects
- Squashed a bug that caused internal damage multiplier to not be applied to armor break damage (Only relevant to M1000 Classic focus shots only doing base armor damage)
- Squashed a bug that prevented Mactera Spawns from shooting when they are in cramped spaces
- Squashed a bug that prevented Mactera Grabbers from screeching if their target was too close to their spawn point
- Squashed a bug that caused Escort Duty to always display one fuel canister on the Mission Terminal
- Squashed a bug that caused the death position to jitter
- Steam Profanity filter can now be turned in the in-game options menu as well as in the Steam settings.
Hotfix 4 [ ]
27th October, 2020
Yesterday, we activated the Halloween event and it had way more Pumpkins than intended. We have dived into the caves and destroyed all the surplus pumpkins. Also, after reviewing the feedback and weighing pros and cons, Management has decided that the two Halloween hats from 2018 and 2019 should be added to all players' wardrobe while the Halloween event is live.
- Halloween themed Title Screen
- Fix pumpkin mesh not replicated correctly. Resulting in weird movement for clients
- Fix for pumpkin-gate: now there will be the intended amount of pumpkins in the caves
- Fixed Halloween items on the Spacerig not networked correctly
- Reactivate the Halloween hats from previous years
Hotfix 5 [ ]
29th October, 2020
This hotfix includes a bunch of smaller/medium fixes that we were not able to get into the previous hotfixes, it should have something for everyone.
- Track grinding cam trigger delay increased to 250ms
- Tweaked Nitra placement in Escort
- Added flavor to the Improved Case Ejector mod description
- Improved pipe placement when connecting to an extractor. It now follows as close as possible the same rules as normal placement.
- Hide roughneck dlc banner if owned
- Fixed spelling mistakes
- Removed some lights to improve performance in the Heartstone battle
- Fixed guntower LMG sound kept playing when the event finished and it was actively firing
- Tweaked handheld tablet widget
- Lost Legs from the minimule will now appear on terrain scanner when you get close to the mule.
- Fixed stat display for focus speed on the M1000 Classic
- It is no longer possible to place sentry guns on Doretta
- Fixed the Bullets of Mercy OC not displaying it's effect in the GK2 stats
- Particle system optimizations
- Resource chunks should no longer fall through terrain (especially affecting low framerates)
- Fixed issue with hand held tablet widget, when ordering pumpjack
- Missions for Driller's retirement assignment modified
- Ommoran Shell has no feedback when pickaxed - before pickaxe could only impact things with health or terrain
- Fixed missing neck on some helmets with the new roughneck armor
- Fixed parts of the dwarf could become visible when partly viewed, especially with helmets covering the whole head.
- Fixed cryominelets and similar effects could trigger on radiation clouds and similar effects.
- Fix Ommoran stone will be get broken parts back if you leave it and come back as client
- Skinning issue fix on Scout armor
- Ommoran Heartstone/Shell isn't visible in Terrain Scanner
- Fixed hand held tablet animation for lost pack
- Attempt to fix Refinery sometimes going invisible
- Fixed Kursite infection praetorians where using biome specific praetorians.
- Fixed a bug with the grinding achievement getting achieved when playing solo and pausing during grinding
- Glyphid oppressors no longer hit themselves with their tremor attacks
- Performance improvements to dynamic reverb
- More spelling fixes... thanks a lot Azerty...
- Stop platform pulling people into doretta making them stick
- Small ebonut code fix
- Reduced the size of the Drilldozer's Drill's collider, so bullets won't hit thin air
- Fixed debug display of seed in escape menu
Hotfix 6 [ ]
This hotfix includes fixes related to a couple of perks as well as some miscellaneous sound improvements to everything ranging from flares to the Ommoran Heartstone! We have also resolved a bug that could cause the Refinery to turn invisible to some players. Very spooky but not intended!
- Flares now bounce off of pipes if you throw a flare at one
- Reenabled an experimental DX12 toggle in the Options and TAA for everyone
- Ommoran Heartstone sounds added
- Tweaked the Flare sound
- Tweaked grenade impact sound so it has the old element along with the new
- Adjusted the Supporter Helmet to look better with large armors
- Fixed markup strings that should not be translated.
- Fix fallback font for LCD font (localization fix)
- Improved the netcode of the Glyphid Oppressors Rage Quake attack
- Changed flare sound so it has an element of the "older" sound in it
- Drilldozer vehicle jet engine sound lowered
- Squashed a bug that could cause the Refinery to turn invisible to some players.
- Squashed a bug where the Breach Cutter could not fire for a while, if the projectile had impacted the world while the "Explosive Goodbye" perk was active
- Squashed a bug that caused "Return to Sender" perk not working together with "Explosive Goodbye" because it was not keeping track of the projectile and if it had reversed yet.
- Squashed a bug that caused the Drop Pod to refuse to leave after mission start
- Squashed a bug that caused the Supporter Helmet to not work correctly with Roughneck armor
- Squashed a potential bug with inadvertently starting to grind on pipes
- Squashed a bug that caused a crash when joining an Escort Duty mission
- Squashed a bug that caused clients to sometimes pick up the same oil shale chunk multiple times resulting in them getting 2 or 3 times more than the host
- Squashed a bug that enabled resources to spawn near important locations like Machine Events, Drop Pods etc.
- Tuned down light at heartstone core
Hotfix 7 [ ]
2nd November, 2020
- Added a Global Seed to Escape menu so we better can reproduce maps with generation issues and find the bugs.
- There will now be a few more enemies during the Rock Attack phase of the Ommoran fight.
- Reduced Doretta's explosion resistance a bit.
- Blowing up oil shale now destroys a bit of it * giving you a little less oil than if you directly use the fuel canister to collect it.
- Optimized pipeline segments and disabled animations when a segment already is assembled.
- Pumpjacks outlines are now blue when not connected and white when connected.
- Disabled weapon collision so dwarfs aren’t colliding with their own weapon.
- Tweaked the procedural generation to ensure the Drop Pod does not spawn on top of mission-critical items.
- Tweaked reverbs.
- Tweaked the volume of looping wave music.
- Fixed a bug that caused Ebonite Glyphids sounds to be unaffected by the volume control.
- Fixed a bug that caused some victory poses not to have audio.
- Fixed a bug that caused Mini Mule legs to sometimes spawn inside the broken Drop Pod.
- Fixed a bug that made Escort and Refinery missions stay on the server list after late-join no longer was possible.
- Fixed a bug where if players were told that they couldn’t join a mission while it was starting, even though it was in fact ending * and that was the reason why they couldn’t join.
- Fixed a bug where one of the dwarf’s many chins clipped through the headwear from the DLC Dark Future helmet.
Hotfix 8 [ ]
4th November, 2020
This will probably -hopefully- be one of the last hotfixes for Update 32 and our hotfix-spamming will soon come to an end - Hooray! But for now, here is a hotfix with some more tweaks and a bit of bug-fixing.
- Collecting oil shale chunks made from blowing up the oil shale or pickaxe mining now gives the same amount of oil shale as if you were using the canister directly on the oil shale.
- Added a delay that is equal to the time it takes to melt a piece of oil shale between picking up the chunks with the oil extractor (0.45s).
- Added that oil chunks splat and get sucked up with particle effects similar to if you collected it directly from the ore.
- Added player-icon always visible over downed teammates. Also tweaked the look of the player icon
- Tweaked the Drilldozers’ ducking movement when it reaches the Ommoran Heartstone
- Tweaked the sound on the Oil Extractor
- Fixed a bug where Refinery missions were still shown on the server list, even though refining had started.
- Added a fix that enables late-join from Steam friends even if in the final stages of Refinery or Escort mission.
- Fixed a bug that caused the head to disappear on vanity items.
- Fixed cooldown bar not working for all active perk icons (Dash for instance).
- Fixed a bug where you could dislodge embedded gems by telling Bosco to dig for it while he's picking up something else
- Fixed a bug that caused enemy health bar to disappear if you were standing on a Pipeline
- Fixed a bug that caused players to be stuck inside the Pipeline
- Fixed a bug where the Drilldozer would float if a Driller drilled ahead of the Drilldozer.
- Fixed a bug where the Escape Pod could land on top of the Drilldozer garage vehicle, blocking the entrance and/or pushing players out of the Escape Pod on take off.
Hotfix 9 [ ]
13th November, 2020
This final hotfix for Update 32 contains some audio-related adjustments and readds a fourth mini M.U.L.E. leg to Salvage Operations until we fix remaining bugs and implement better feedback for finding them. Happy mining!
- Readded a 4th mini M.U.L.E. leg to Salvage Operations
- Added idle sounds for the Ommoran Heartstone
- Tweaked Pumpjack sounds
- Tweaked Ommoran Heartstone sounds
- Tweaked the sounds of the Minehead and the Refinery
- Adjusted reverb levels on certain audio sources
- Squashed a bug that enabled the last shell of the Heartstone to break if the Drilldozer is destroyed right before
- Squashed a Laserpoint ping audio issue
- Squashed a bug that caused flare count not to display
Hotfix 10 [ ]
26th November, 2020
We thought it was final, but this is the Ultimate-Mega-Ultra-Remix Final hotfix!…we hope.. It contains a fix to the Gunner shield and some Drilldozer bugs.
- Attempt to fix Oil Canisters sometimes not getting instant picked up on clients in Escort.
- Tried to simplify Drill Dozer code, it works better
- Shieldgenerator can now again be thrown instantly + owner again gets shieldboost
- Fixed Gloomstalker neck being visible
Hotfix 11 [ ]
4th December, 2020
This hotfix resolves an issue that arrived with the weekly rotation of Deep Dives. Mini M.U.L.E.s are no longer consumed by the terrain surrounding the Ommaran Heartstone, and you can no longer deposit mini M.U.L.E. legs into the M.U.L.E. We are aware that the issue is also critical on Xbox One and Windows 10, and aim to have a hotfix available to download for these platforms in the coming week.
- Squashed a bug that enabled players to deposit mini M.U.L.E. legs into the M.U.L.E.
- Added a fourth mini M.U.L.E. leg to Salvage Mission objectives in Deep Dives
- Squashed a bug that enabled mini M.U.L.E.s to be buried in the terrain surrounding the Ommoran Heartstone
Hotfix 12 [ ]
9th December, 2020
Well well well - This hotfix should resolve the issue where only two Morkite Wells spawn in Refinery missions and potentially fix a crash that happens to some players when loading missions.
- Fixed case where only 2 Morkite Wells spawns in Refinery missions.
- Potential fix for crash when loading missions.
Holiday Update [ ]
14th December, 2020
Notes from the Developers: It's soon time to get in a very merry mood! On Monday December 14 at 1pm UTC, The Space Rig will be dressed up, presents are to be found in the caves, and The Yearly Performance Bonus assignment will be available to all. And just because Management really likes you the generous rewards includes two Xmas flavored head wear. On top of this, you all get to claim a fancy Yuletide Sock to put on your head.
- Attempt to fix issues with Holiday assignment sometimes resetting when restarting the game
- A small fix to fix assignments not completing correctly after the other fix
Undocumented patch notes:
- Added Yuletide Sock, Frosty Top Hat and Stay Frosty headwear
- Yearly Performance Bonus assignment
- Christmas/Yuletide decorations in the Space Rig
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Deep Rock Galactic Beginner’s GuideThe four tenets of dwarven ethos ring true Deep Rock Galactic from Denmark-based Ghost Ship Games. There’s nothing like getting further down through the deep places than anybody else, especially if there’s treasure down there for the taking. While it’s not exactly brimming with storied campaign, there’s some solid, super fun gameplay in here that about makes up for the lack of spit and polish. On the surface, the first-person mining elements might superficially resemble the pickaxe action of Minecraft , but that’s largely where the similarities end. Blending mining for different kinds of sparkly treasure with high-energy bug shooting, Deep Rock Galactic puts all of its efforts into making co-op priority number one. Sure, you could run off into the darkness to hunt for stuff (and there will be plenty of games where you’re going to find yourself doing just that), but you’re also just as likely to get overrun and downed that way too. If you want to make sure every game is a Mission Complete, here’s what you need to know! Deep Rock Galactic ClassesThere are four classes that you can choose from (all are available right away through the Select Character terminal): Engineer - Armed with a platform gun that shoots climbable platforms on any surface.
- Can lay down sentry turrets for support fire.
- Carries combat shotgun and grenade launcher.
- Armed with a minigun and heavy-duty revolver for front-line spider duty.
- Carries zipline launcher that allows the entire team to zipline across large chasms/obstacles.
- Equipped with titanium power drills that allow you to drill through blocked tunnels and obstacles to get to your objective (whether it’s getting in or out); you also mine faster.
- Carries a flamethrower.
- Carries a flare gun for greater area of light.
- Equipped with a grappling hook which allows for faster mobility and greater maneuverability.
- Carries assault rifle and sawed-off shotgun.
It stands to reason that normally it’s a pretty good idea to bring one of each — and when you’re just getting started, it’s definitely an excellent idea to bring a balanced team while you’re learning all the game modes. (Be sure to check out our guide on how to find gems in Deep Rock Galactic .) Deep Rock Galactic Assignment TypesThis may sound a little odd, but it’s not exactly something that’s discussed too deeply when you’re in the middle of jumping into a game. Here is an overview of some of the types of assignments you’ll run into over your earlier hours with the game. Mining Expedition AssignmentsClassic digging experience: mine x amount of Morkite plus an optional number of collectibles ( x caps out at about 250 Morkite). - What you mine sits in your own personal inventory, and what actually brings the counter down is calling over the M.U.L.E. and depositing your hard-earned minerals.
- This game mode is procedurally generated to be full of different (generally tight) chambers and areas accessible by digging through walls of common dirt.
Search & Extract AssignmentsThere isn’t really a huge amount of difference between the Mining Expedition and the Search & Extract mission. You will be required to bring back 325 Morkite plus an optional number of collectibles . - This game mode has a higher objective count and will require more hunting, gathering, and digging.
- The cave is generated randomly but always in a relatively large single chamber. You’ll find that a lot of the minerals you’re trying to get to are located up in walls higher than you are, which will often require some ziplining or platforming to get to.
Point Extraction AssignmentsWhile still a mine and dump kind of mining mission, the biggest difference is that you are hunting for 10 Aquarq plus an optional number of collectibles but without the benefit of the M.U.L.E., so your miners will have to return to the static rocket site to make your deposits. - The Aquarq is not out in the open like the Morkite in other mission types; you will need to look for small, blue crystals embedded in the walls and start digging through them to find the large chunk of Aquarq to be deposited. These can’t be added to inventory, you’re going to have to carry it to the rocket in both hands in order to deposit it.
- If you’re alone, feel free to drop it and take care of the spiders that are likely to swarm. It’ll stay on the ground and roll around some, so keep an eye on where you’ve left it while you’re busy kiting and killing!
- The cave is procedurally generated to be a large, single cavern with the items deep in walls or high up in pillars.
Collection AssignmentsSimilar to the above mission type, the difference lies in the layout of the caves again. Plus this time the M.U.L.E. is back in play. To succeed, you need to bring back 10 Eggs and an optional number of collectibles. - As with Aquarq, the Eggs are rarely out in the open. You will need to dig into panels of dirt with squishy-looking red bubbles on the wall to dig out the large eggs buried within.
- This mode makes it a little easier because you are able to call the M.U.L.E. to you for the deposit.
- The caves are randomly generated to be small, multiple chambers accessible to each other by walls of common dirt.
Elimination AssignmentsSlightly different from the others (but let’s be honest, there will still be plenty of digging to do), Elimination missions require you to take on some big bosses so heavy firepower is encouraged. You need to kill 3 targets, plus bring back an optional number of collectibles . - Hunt down the large, pulsing Glyphid Cocoons, which will pop under enough firepower and release a large boss-level alien spider to kill.
- The caves are randomly generated to be in tighter, multiple chambers, with some open (just not enormously open) areas for the Cocoons.
Know your exitsOr, at the very least, how to make your own. After you’ve completed your objectives, there’s still the task of reaching the drop pod to get out of there. The drop pod can land anywhere, and it’s likely you’re going to have to dig to get there. If you’ve got a Driller in your group, this can be a lot easier. Otherwise it’s probably time to whip out those pickaxes and make your own way. Other things to keep in mind- Don’t hog the M.U.L.E. , especially if you split off to go explore different areas. Other people probably have objective items to drop into it, and it’s really no fun lugging around giant alien eggs that take up a third of your screen forever.
- There is fall damage . You will fall, and it will hurt.
- There is friendly fire damage . When engaging in big spider wave battles, be mindful of where you’re firing so you don’t kill your teammates by accident.
- Just because you aren’t a particular class doesn’t mean you can’t pull your weight. Everyone has a pickaxe, everyone has flares, everyone can dig and explore and shoot things.
- Keep your eye out for Cave Leeches , particularly in the large cavernous areas. These are long, snake-like creatures that don’t really damage you much but will snatch you up in the air and drop you down to kill you with fall damage. One skinny, little cave worm can down your entire party if they’re not paying attention while trying to revive you.
- Don’t be afraid to put your cash to good use. Make sure you upgrade your gear between missions at the Upgrade console! If you’ve found rare gems during your adventures, these can be put towards purchasing cosmetic items for your dwarves.
- Put your Nitra to good use. Use it to call down ammo supply drops when you’re running low on supplies.
Those are all the tips we’ve got for you beginner Deep Rock Galactic players. Check out our other Deep Rock Galactic guides here on GameSkinny. Deep Rock Galactic – How to Unlock Weapons- Post author: Binh Tran
- Post category: Deep Rock Galactic
- Post last modified: October 16, 2022
In Deep Rock Galactic, you play as one of the 4 dwarves to enter the world of Hoxxes. The goal is to mine minerals and fight waves of bugs to return to your space rigs. And that’s why weapons (or guns) are super important! In today’s article, we’ll show you how to unlock weapons in Deep Rock Galactic so you can survive on this planet easier! Recommended Read: How to Promote a Character in Deep Rock Galactic To unlock weapons in Deep Rock Galactic, you have to level up the respective dwarf and do the Equipment Licenses assignments. Each class has up to 4 assignments to unlock 4 new weapons, so there are a lot of possibilities to play! Table of contents How to unlock weapons in Deep Rock GalacticIn Deep Rock Galactic, each class has 3 different primary weapons and 3 secondary weapons. The first one in both categories is free. To unlock new weapons, you have to do Equipment Licenses assignments. These assignments can only appear in the Assignment Board if you reach a specific level of a class. In general, you can unlock the new equipment assignments for the main weapons at levels 10 and 18, respectively. The secondary weapon assignments are unlocked at player levels 15 and 21. Each Equipment Licenses assignment contains 3 missions and may vary depending on the class and the weapon you’re currently unlocking. Below is the list of weapons you can unlock in Deep Rock Galactic: - “Thunderhead” Heavy Autocannon : require level 10 and Point Extraction, Mining Expedition, and Elimination.
- BRT7 Burst Fire Gun : require level 15 and Mining Expedition, Escort Duty, and Egg Hunt.
- “Hurricane” Guided Rocket System : require level 18 and Elimination, On-site Refining, and Point Extraction.
- ArmsKore Coil Gun : require level 21 and Mining Expedition, Elimination, and Escort Duty.
- M1000 Classic : require level 10 and Egg Hunt, Mining Expedition, and Escort Duty.
- Zhukov NUK17 : require level 15 and Escort Duty, Point Extraction, and Mining Expedition.
- DRAK-25 Plasma Carbine : require level 18 and Egg Hunt, Mining Expedition, and Point Extraction.
- Nishanka Boltshark X-80 : require level 21 and Point Extraction, Mining Expedition, and Salvage Operation.
- Cryo Cannon : require level 10 and Salvage Operation, Egg Hunt, and Point Extraction.
- Experimental Plasma Charger : require level 15 and Salvage Operation, Egg Hunt, and Elimination.
- Corrosive Sludge Pump : require level 18 and On-site Refining, Point Extraction, and Escort Duty.
- Colette Wave Cooker : require level 21 and Egg Hunt, On-site Refining, and Mining Expedition.
- “Stubby” Voltaic SMG : require level 10 and Point Extraction, Salvage Operation, and Mining Expedition.
- Breach Cutter : require level 15 and Egg Hunt, On-site Refining, and Elimination.
- LOK-1 Smart Rifle : require level 18 and Salvage Operation, On-site Refining, and Escort Duty.
- Shard Diffractor : require level 21 and Escort Duty, Salvage Operation, and Mining Expedition.
After you complete the third mission in the assignment, the weapon is unlocked! Now you have to go to the Equipment Terminal and buy your brand-new weapons for credits and rare minerals. All the hard work pays off! You can equip the newly unlocked weapons and try them on bugs (or maybe your ally’s dwarves). Rock and stone! Frequently asked questions How do you unlock weapons on assignment boards?When you see the new assignments that have the new weapon image, start and complete them to unlock the weapons. You just need to play the correct mission. No specific hazard is required! Do I have to do the Weapon Licenses assignment immediately?No, you don’t need to! Weapon License assignments are just like normal assignments. They won’t expire, so you can do them whenever you want! Now you know how to unlock weapons in Deep Rock Galactic! Let’s get ready for the assignment! Rock and Stone, everyone! You Might Also LikeDeep Rock Galactic – How to Connect PipelinesDeep Rock Galactic – 4 Best Driller Builds: Overclocks, Perks, LoadoutsDeep Rock Galactic – How to Unlock CosmeticsLeave a reply cancel reply. |
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Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only proceeds when you finish the next mandatory mission. Assignment missions are marked with a small white diamond. There are ...
All Heavy Duty missions as Engineer (along with Scout, Gunner, and Driller) in Deep Rock Galactic for PC. Completing this Assignment unlocks the Heavy Duty F...
Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only progresses when you finish the mission specific to that assignment.
Here are the first two out of three missions for the Heavy Duty assignment. Enjoy!Subscribe if you would like to see more content from me!https://www.youtube...
Here are the last mission for the Heavy Duty assignment. Enjoy!Subscribe if you would like to see more content from me!https://www.youtube.com/channel/UCyIpr...
The assignment mission is random on each cycle of the missions, happens every 25 mins I think. But will be locked to a certain type, like egg hunt ... Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ...
Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released!
Depending on the type of Assignment Missions, the player will have to complete a series of several tasks (usually 3 to even 10) for which they will receive a corresponding reward. The first Assignment task is assigned to each player from the beginning and must be completed to unlock access to all types of missions available in Deep Rock Galactic.
Assignments are chains of missions you must do in order to complete, some will unlock new weapons or features, such as the one in the screenshot. Once you accept an assignment, you will see a little diamond symbol somewhere on the map, and when you look at the missions in that zone, the diamond will be by one of the missions there.
Assignments are Deep Rock Galactic's pre-set mission chains. Prestige assignments are four mission assignments that always end with cosmetic items as a reward. ... Heavy Duty is unlocked at Rank 5 ...
How To Play. Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically ...
Both mission types focus on heavy duty mining equipment that needs tender loving care and protection from a team of hard working dwarves! The side dish includes a ton of new cosmetics, further weapon balancing, a much-needed overhaul of the Assignment Board, and many other things. Bon appetit! It's time to get greasy!
Deep Rock Galactic | Episode 27 | Heavy Duty Assignment Part IIIHere is some uncut gameplay where I have no idea what I'm doing most of the time.About Deep R...
bump. #1. The author of this thread has indicated that this post answers the original topic. Chibbity Mar 13, 2022 @ 11:09am. It's a known bug, dev's are aware and working on it; you'll get your hat once it's fixed. #2. Showing 1 - 2 of 2 comments. Per page: 15 30 50. Deep Rock Galactic > General Discussion > Topic Details.
Assignments Guide. Completing missions is an integral part of Deep Rock Galactic. Aside from the neverending grind and missions, your progression as a dwarf will depend on the Assignments you complete. In this page, we will discuss the various assignments in the game. Assignments can be considered as the game's main campaign or story mode ...
Armed with a minigun and heavy-duty revolver for front-line spider duty. ... Deep Rock Galactic Assignment Types. This may sound a little odd, but it's not exactly something that's discussed too deeply when you're in the middle of jumping into a game. Here is an overview of some of the types of assignments you'll run into over your ...
Happened to me too. I read that the devs are aware of it and it could be fixed next patch. #11. Showing 1 - 11 of 11 comments. Per page: 15 30 50. Deep Rock Galactic > General Discussion > Topic Details. I finished an assignment with a cosmetic reward. However, I got no reward. I think it was called the "Born to drill" headpiece, or something.
Game Title: Deep Rock GalacticGenre(s): FPS, Action, Co-op and MultiplayerReleased: 13 May 2020Goal: Dig for Glory and Squash Alien Bugs!Episode: Heavy Duty ...
You need to play all missions of the lethal assignment in Haz 4, as for heavy duty, maybe you were in a multiplayer lobby and accidentally chose the assignment mission of someone else in your group. ... Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally ...
Hello there and welcome to my video Deep Rock Galactic tutorial video. In this video, I explain the mission assignments and mission consoles in DRG.My Websit...
Below is the list of weapons you can unlock in Deep Rock Galactic: "Thunderhead" Heavy Autocannon: require level 10 and Point Extraction, Mining Expedition, and Elimination. BRT7 Burst Fire Gun: require level 15 and Mining Expedition, Escort Duty, and Egg Hunt. "Hurricane" Guided Rocket System: require level 18 and Elimination, On-site ...
Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released! MembersOnline. •. IRosimakAKat. ADMIN MOD. Heavy Duty Fixer Helmet. Question. I recently completed the assignment to get the heavy ...
Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... Heavy duty fixer . Just did the assignment for the "heavy duty fixer" headwear, idk wtf it is help? How to equip? Locked post. New comments cannot ...