Portmanteau
(app, bandsnatch, prometheus, her story).
This form of story includes films that have elements of interaction with the audience in various ways. In a standard film, the audience passively consume the content either live e.g. a cinema or statically e.g. a Blu-ray, by watching a screen and listening to the music and sound. In interactive films and second screens, the audience is afforded an extra duty in some way, either through making a choice or consuming extra content.
This form uses the Subsidiary and Portmanteau pattern. In APP and Prometheus, an app is downloaded onto a device which uses audio sync technology or Wi-Fi to deliver subsidiary channels that display different channels depending on the specific scene of the film. In Bandersnatch and Her Story, each channel works together to deliver the story.
This form uses the Non-Linear form most commonly, with the experiences allowing the player to choose from a selection of channels which ones they want to view at any given time. In APP, when there is a bomb under a café table near the characters, a timer is shown on the second screen app, letting the audience know exactly how long is left before the bomb goes off. Here, there is a connection to what is happening on the screen as the audience is given an extra sense of impending doom. They can either watch the film, look at their phone or both. However sometimes the form may utilise the Linear pattern by controlling what channel the audience is viewing. In Prometheus, when the audience see an old Mr Weyland for the first time in the film, the app pops up with a TEDx style video of Mr Weyland in his younger days, giving the audience a sense of who he is and what his motivations are whilst the film pauses. In Prometheus, the audience is not getting an extra sense of something we know is going on in the scene like in APP, but they are getting extra information that may or may not affect how they view Mr Weyland for the rest of the film.
For Non-Linear stories such as Bandersnatch, that lock out all other options once one is picked, the story that is experienced could be different between different audience members. The story can be either one type of “play through” or could be every single possibility. Non-Linear stories that do not lock options, but allow the audience to view all channels, are more likely to fall under the latter defined story, even though the order in which these channels are consumed could change the reading of subsequent channels.
The Connected pattern is sometimes used in this form to push the audience from a second screen app back to the film at appropriate times e.g. Prometheus, but other times there are no links and the audience is left making their own decision on where to direct their attention e.g. APP.
Both the Live and Artefact pattern are used in this form, with each pattern having an impact on the use of other patterns. For example, stories that use the Non-Linear and Live pattern together may risk cognitive overload, breaking the immersion, and disrupting the pacing set by the film. Artefact stories may pause the film in order for the audience to take their time with all the content.
It is difficult to see how this form could use the Role-play pattern, and our case studies illustrate the exclusivity of the Audience-centric pattern. One reason for this is the pre-rendered nature of film, with little ability to allow for role-play.
ARGs, often used as a marketing tool, are defined by their distinctive trait of blurring reality with fiction by using multiple channels that purport to be authentic e.g. fictitious company websites, character social media pages and character blogs. Audiences tend to be large and collectively hunt down clues from these channels to find additional channels and piece together a story that in many cases provides backstory and context to a standalone channel.
All ARGs use the Portmanteau pattern in that most channels are not self-contained and only make up part of the whole experience. With ARGs that are part of a larger franchise, the Many Stories pattern appears and can be considered to be part of the ARG, especially when an ARG continues to run after or during the standalone channel release. In Westworld and 19 Reinos, channels were producing new instances with each new episode, incorporating the standalone channel into the experience. On the other hand, Dexter finished before the television show had aired its first episode, and did not continue after.
The navigational patterns used by ARGs is predominantly Cumulative, with some Non-Linear. Producers, or “puppet masters” as they are known, will create Non-Linear scenes when they want the story to be pieced together by the audience in an ambiguous way. When they want the audience to get a piece of the story in the same way, they may switch to Cumulative to restrict the audience to one new instance on one particular channel. This produces the effect of firstly causing the audience to flock to one channel, and then potentially pushing them back to older content to reinterpret given the new update e.g. a Cumulative scene gives the company password that allows access to content on their website that was inaccessible in previous scenes. The Non-Linear and Cumulative pattern can however create different responses to the story in different audience members, especially when there is a standalone channel. In Westworld, those who visited the company website and saw secret videos of James Delos before watching the episode where they revealed he was in fact a robot, would have a different response to those who did not see the videos and suspected he was a human.
ARGs scarcely use the Linear pattern, because it disrupts the feeling that what is happening in an ARG is real, by limiting the events of the fictional world by allowing access to only one instance per scene. The Linear pattern also damages the massive multiplayer infrastructure that many may argue is the most appealing trait of ARGs by not allowing the excitement of different people from around the world finding different instances at the same time, pooling their collective intelligence, solving the puzzles and hunting down further channels. However, ARGs such as The Black Watchmen that advertise themselves as single player ARGs, are better suited to having the Linear Pattern. Here, a single audience member can get some of the characteristics of a conventional ARG such as cryptic clues, fragmented story and multiple channels without having to interact with other people. The consequence is that puzzles, channels and to some degree the level of complexity of the story, have to be carefully constructed to accommodate the abilities and comprehension of a single person. In The Black Watchmen, a mission can consist of watching a video, examining a document for clues and inputting a keyword into an interface. The channels of a single player ARG are also limited, e.g. the live crime scene set up in Dexter would not have been made for just one person for economical and practical reasons. The trade-off is that unlike Non-Linear/Cumulative patterns, the producers have much more control over what the audience consume and are more likely to get a common reaction and emotional response amongst all audience members. Taking our previous example from Westworld, in a Linear scenario, the producers could decide whether they want the audience to suspect that James Delos is a robot, and every audience member would be given the same information at the same time.
ARGs showcase the Connected pattern the most out of all forms, with many clues scattered across the various channels, that interlink many of them. These links are known as “rabbit holes” in ARG nomenclatures, or starting points that bring in new audiences from these sources into the rest of the ARG. ARGs are therefore designed to include as many rabbit holes as possible. Sometimes links can point to previous instances and channels e.g. Westworld to allow latecomers to view previous content, but are commonly used to point to new instances and are used to control where audiences go e.g. Dexter.
ARGs often use the Role-play pattern in conjunction with the Live pattern in various ways depending on whether the puppet masters want the audience to contribute to the story, or role-play as pre-existing characters that follow a controlled path. In 19 Reinos, the audience made their own characters and had freedom to name them, choose their family, create their backstory and ultimately decide how they interact with other audience members. We can contrast this with The Black Watchman, where the audience is role-playing as secret operatives that follow a specific path. Role-playing in the former sense is much more common with the Live pattern, as limited rules and rules that can be updated on the fly allow for less restricted rules that appear in static channels, that typically have hard-coded restrictions on how far an audience member can go with their interaction with the fictional world.
The story that is created in experiences that use the Role-play pattern is different for each individual, where the potential story could be the events of the storyworld along with the role-play behaviour of all characters, or just your own role-play. The issue is that audience member A may never interact or even know audience member B exists, as was the case with many of the audience members of 19 Reinos. Individually, the story they consume is different, but objectively this can be troublesome. An individual looking at the experience from the outside who is trying to find what the story was, will be met with huge amounts of role-play material, some interacting and others not, that may or may not be conflicting with each other. They will have to decide for themselves what the story was, or resign themselves to not include, so far as is possible, the details of individual role-playing content. Similarly, this issue is less troublesome for experiences that limit the role-play to inconsequential or trivial decisions in relation to the story e.g. we know what happens in The Black Watchman because everyone gets the same ending.
(harry potter, the matrix, pirates of the caribbean, game of thrones, pokémon, overwatch).
A Media Franchise is a collection of media that share a storyworld. Often, there is one primary channel that either sparks the creation or forms the storyworld blueprint of additional media. The primary channel is commonly either a film, television programme, game or book and allows the continuation of characters and events portrayed in these works in further instalments of the same media, or explores a secondary character or plot thread in a new media.
The Many Stories pattern is seen very strongly in franchises, as each channel contains its own story that can be enjoyed without consuming any of the other channels. However, this can arguably be false in some cases, where channels assume that the audience has been previous content. In The Matrix, the third film, although it can be watched and enjoyed to some degree without having consumed any of the previous content, much of the story will not be understood because the audience will not know the importance of The One and the consequences of Neo being identified as such in previous films. Other franchises alleviate this problem by anticipating new audiences by having an introduction in every channel, for example in Pokémon, each channel gives an introduction to the fantasy world and explains what Pokémon are.
Franchises typically use the Cumulative pattern, releasing new content every few months or years, whilst allowing audiences to consume older content. In some cases, such as Pirates of the Caribbean, multiple channels released at the same time produce a Non-Linear pattern. This occurs when games tied to a film release at the same time, or when spin-off books are published with the release of a film. This sometimes creates a phase effect, in that a franchise will release multiple content in each phase that all share a common time, place, or theme of the storyworld. Phases allow each channel to share marketing momentum at the same time, with each channel promoting the others to varying degrees and reaching the most people by appealing to multiple audiences.
Use of the Connected pattern in a franchise typically indicates intricate plot threads that continue across channels. This is seen in The Matrix Franchise, that has various channels that point to other locations within the franchise. One example is the letter shown in the anime of an incoming attack by the AI on the survivors, that acts as an item that requires acquisition in the game and is received by the characters in the second film. In such cases, franchises start exhibiting characteristics similar to ARGs, with the audience looking out for clues and piecing together the story.
Instance patterns vary in this form from franchise to franchise. There is often a mix of all instance patterns, with the case studies illustrating this. Regarding the Role-play pattern, role-play is usually limited to having a small role in one of the plots in one of the channels. As with other forms, role-play can vary from players creating their own characters that exist in the world e.g. wizards the Pottermore website or trainers in the Pokémon games, to audiences role-playing as pre-existing characters e.g. playing as Captain Jack Sparrow in the games or playing as various characters in Overwatch. Regardless of the role-play involved, this interactivity usually does not have any effect on the other channels. In terms of whether role-play counts as even a small part of canon in the storyworld is perhaps assumed as anything that can happen in the interactive channel, has happened and is part of the canon e.g. you have a limited amount of roleplaying capabilities in Pottermore, that is carefully controlled by software and its underlying rules. However, deeper levels of interactivity can occur if done as the last channel, that does not contradict or conflict with previous channels. In The Matrix Online, players made a major contribution to The Matrix storyworld as characters’ role playing in the fictional world set some time after the events of the final film, speaking with main characters and continuing the plot until its eventual finale.
(defenders of the triforce, change the record).
An escape room, a theatrical entertainment form that has recently become popular, is an experience whereby an audience, usually consisting of small groups, are locked into a room and made to solve clues, progress the story and reach the ending to find the key that lets them out.
Escape rooms predominantly use the Portmanteau pattern as the room, items and actors make up the whole experience, with no one channel taking dominance. However, on a superficial level it can be argued that the Subsidiary pattern is used because all channels rely technologically on the location and room. In some cases, a subsidiary channel such as a hidden CD that relies on there being a CD player is used, but will still be a minor attribute compared to the Portmanteau pattern.
Escape rooms make use of all the different types of navigational patterns, with a popular pattern being Non-Linear. In these, players have a choice of which channels they want to consume first, often splitting up the team and assigning individuals or groups to specific channels e.g. Change the Record gave all the channels that contained all the story and clues at the beginning. In other cases, a Cumulative pattern is used to give a more traditional delivery storytelling method by having starting content, middle content and end content e.g. in Defenders of the Triforce, the audience were shown introductory channels, left to complete the puzzles and talk to actors for the bulk of the experience, and then presented with the ending as a performance and a film. A canonical Linear escape room could be one in which each scene is a new room, where the old room is made unavailable to the audience. This gives the producers high control over the experience but assumes that every group of players will progress at the same rate, which can mean the producers stepping in and helping, potentially disrupting the experience negatively.
Escape rooms commonly make use of the Role-play pattern. In many cases, audiences are expected to role-play as characters in the story, and can theoretically behave as they desire whilst inside the room. However, in terms of story progression, audiences are constrained by what the experience allows you to do e.g. in Change the Record, you are limited to interacting with only the items in the room and in Defenders of the Triforce, actors have scripted responses and will give you the next clue if you converse correctly.
Traditional escape rooms use physical spaces and so use the Live pattern, however digital escape rooms that use virtual reality are becoming increasingly popular. These experiences use the Artefact pattern and in many ways allows the producer deeper control over the audience. Instead of an autonomous body walking around a room in real life, the VR avatar is restricted to the movements, rotations and interactions that the code allows. The producers also lose the risk of interrupting the experience to help the audience, because the time restriction present in real life will not be present whereas the VR application can be replayed and reattempted.
Table top games are a type of game that are typically played on a table. They sometimes involve physical objects such as cards, boards and plastic figurines. A sub-set of these are table top role-playing games (table top RPGs), sometimes played with no tangible media channels or online, are games in which a dungeon master (DM) creates quests for a group of players who role-play their characters. Rules are often derived from rule books, which also include information about the storyworld and theme where these quests take place. With the influence of the rule book, the DM may utilise multiple channels to deliver these quests and controls non-playable characters that interact with the players. Stories are different for each group of players, even when quests have been shared amongst DMs, because the characters’ actions, decisions and interactions with characters in the storyworld will be unique for each play through.
Table top RPGs mainly use the Portmanteau pattern. With the player character sheet, the document that stores background story, skill attributes and characteristics of a player, the rule book, and the DMs themselves being the channels that make up the experience. Occasionally the Subsidiary pattern emerges when DMs introduce non-essential channels that rely on others such as sound effects, images of characters or documents that purport to be from the storyworld, that enhance the audience’s knowledge of the storyworld.
This form primarily uses the Cumulative pattern. Players have access to their character’s sheets, and the rule book at all times, whilst the DM progresses the story with narrative or other Subsidiary channels. However, DM’s can also invite the players to choose from a selection which media they want to experience, e.g. asking do you want to watch the video of the dragon or read a description of it? Occasionally, the Linear pattern can be used for times when the DM controls exactly what the players experience e.g. the DM narrates, shows a video, allows characters to be recorded in the characters’ sheets, then takes them away and moves on to narrating the starting quest. This is more likely to occur in experiences using the Live Event pattern, where DM can control what the players do more practically.
All table top RPGs use the Role-play pattern, and include role-playing that allows meaningful decisions to be made that affect the characters and the storyworld on a local level. This means that within the confines of the game, the storyworld is permeable, and it is up to the discretion of the DMs, as well as what is legal as stated in the rule book, what is and is not allowed. Everything that occurs inside the game will not have an effect on the storyworld if it is part of a franchise, or other people’s games. However, the latter does occur when groups of friends mash their stories and characters together into one coherent world that can be experienced by all the players.
(roman baths).
Exhibits can take several different forms including museums, art installations and theme parks. They aim to showcase items, produce a narrative or immerse visitors in a park decorated with a particular theme. They often involve visitors consuming and interacting with multiple channels such as; video projections, live actors, rides, games, posters and items of historical or cultural significance.
Story patterns vary depending on the sub-category of the form. In the museums, the story pattern used is usually Portmanteau when artefacts have equal status or Subsidiary when there are primary artefacts. Theme parks tend to be a mix between the Portmanteau and Many Stories pattern, for each ride is a standalone channel, but together make up the storyworld of the theme park. Art installations are usually Portmanteau, and include a variety of channels that are used in a space to make a three dimensional work.
Exhibits most commonly use the Non-Linear navigational pattern. Visitors are given the choice of which artefact in a museum they want to see e.g. Roman Baths, which direction they want to view the artwork, or which ride to go on first at a theme park. Occasionally, an exhibit will use the Linear pattern to control in what order visitors see different channels e.g. individuals rides at theme parks that may see visitors walking through various themed rooms, then get on a roller coaster, followed by a short performance or film at the end. Exhibits have historically used the Live pattern, but recently there have been experiences that use the Artefact pattern, such as VR theme parks and digital museums.
In exhibits, the Role-play pattern is used differently compared to other forms. Role-play usually involves individuals acting as themselves, but in the context of the exhibit they are in. At the Roman Baths, live actors roam the museum at certain times, dressed in full Roman regalia, and interact with visitors by giving them details of their Roman life, or details of the Roman Baths. At Disney theme parks, adults pretend that Mickey Mouse and other characters are real whilst some children believe them to be. Every role-play interaction in exhibits is local, and usually has no impact on the experience of other visitors, unless they observe your interactions. Occasionally, the actions of past visitors are recorded in some way e.g. photographs, guest books etc. and can influence the way present visitors enact their role-play.
By comparing the way patterns are applied in different forms, we are able to identify situations where techniques from one form can be reapplied to another form. This repurposing can yield various consequences on the form it is applied to, opening up potential novel methods of storytelling.
There are many different ways patterns can be repurposed, such as applying the connected pattern seen in ARGs to franchises, where each new addition to the franchise not only forms part of the story world, but carries on a plot thread or character arc. Others include using the Subsidiary pattern in ARGs the same way as it is used in second screen apps to enhance a primary media channel, using the franchise Cumulative pattern in ARGs, where each experience forms are itself a piece in the larger story world, and using the Linear pattern from interactive films in RPGs to control exactly what the payer sees and is able to interact with.
One such application that will be discussed in more detail is the reapplication of the Role-play and Live Event patterns from ARGs to escape rooms. The Live Event pattern lends itself well to the Role-play pattern in mass audience collective decision making that changes the direction of the story. Examples of this are seen in multiple case study ARGs. In Why So Serious, audiences decided who they wanted to side with and participated in political rallies, observers of the detective’s livestream in Dexter decided whether the detective would be victorious or the murderer, and hordes of characters in 19 Reinos battled each other on Twitter to ultimately decide who became king. In escape rooms, collective decision making tends to happen in small parties, where groups may decide to split up and complete their respective chosen channels. The story of the event determines whether this choice is possible, for example Defenders encourages you to work as a team to solve each puzzle and defeat the forces of evil, whereas in other escape rooms it may be efficient to solve the room by assigning people to different channels. However, in Defenders of the Triforce, the room was actually a large hall, filled with several groups of players. Aside from being in the same space, the groups did not interact with each other and the progress and role-play of one group had no impact on any of the other groups. Such escape rooms could use the techniques seen in the above ARGs. In Defenders, the groups could have at one point in the experience worked together to impact how the whole experience ended, instead of having one generic ending. The interaction between the groups could occur in a number of ways e.g. the whole hall working on one puzzle, all groups competing against each other to find a victorious group, decision making by paper like a narrativised ballot or an outcome based on the ratio of groups that completed the puzzles vs those that did not.
In this paper, we have presented the problem associated with the definition of transmedia storytelling and the lack of critical language that can be used to form taxonomies. There is a shortage of tools afforded to us that enables the comparison of different experiences.
We have presented our model and illustrated how it can be used to describe the structural elements of different forms of transmedia storytelling. We then applied our model to twenty case studies and identified three groups of patterns; story, navigational and instance. We then conducted an analyses of the six different forms of transmedia storytelling our case studies fell under, discussing how these forms use the patterns in different ways to achieve certain effects.
These patterns can be used to extend transmedia language and help form taxonomies, by identifying common patterns and their usages amongst various forms of transmedia stories. The main application of this is providing an additional toolset to individuals who wish to ‘close read’ transmedia stories. This could be done by scholars who wish to deepen their understanding of how different patterns and their usage in various forms change the way particular stories are told. This work may also provide insight into transmedia authors who wish to look back at older experiences and gain inspiration, borrow and modify techniques and usage of patterns.
Funding statement.
EPSRC Funded.
PONE-D-19-16978
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Many thanks for your submission to the PLOS One 'Science of Stories' collection. As you can see from the attached reviews, a lot of value was found in your work, but also some flaws. On this basis, I am recommending it for potential acceptance pending major revisions. In particular, it seems to me that the following are the most crucial areas for improvement:
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Reviewer #1: The paper is clear and proposes a useful framework that is demonstrated through 20 examples. There were some in-text citations missing for the example narratives, some misspelled names (e.g., McCluhan), and lack of consistency of capitalisation and italics for the names of titles and the identified patterns. There is also a lack of consistently referring to the “case studies” in the beginning of the paper vs “examples” at the end. Two scholars that have worked on narrative structures and patterns that could be referenced and used as a basis to differentiate this work are Espen Aarseth’s Game Variable Analysis Model and Marie-Laure Ryan’s “Narratives as Virtual Reality 2” book which includes several examples of narrative structures/models.
More explanation of how the authors came up with the terminology for the different patterns (e.g., more stories, portmanteau, and subsidiary) would help contextualise them further and aid other researchers in identifying the same patterns in their own case studies. The authors could add some signposting or introductory paragraphs to contextualise the overall broad patterns that were found and the wider implications of these patterns for future studies.
In the section “6 forms of transmedia storytelling” the authors further explain the narrative patterns in the case studies. It would help solidify the arguments if these sections were integrated with each case study’s graphical pattern rather than as its own separate section at the end so that the reader does not have to scroll back and forth and the rationale and identified pattern would be clearly reinforced.
Reviewer #2: Overall I admire and appreciate what the authors are trying to do here. They are right that the term transmedia is broad and takes on different meanings in different concepts. More consistent language could therefore the valuable. The article is well written and clearly structured, with some useful terms.
However, I cannot help but feel that the authors are overlooking a vast amount of recent research into transmedia studies that does some of this work for them. The authors rely on understandings of transmedia from 2006-2009, but ignores almost everything else. Transmedia studies has done much work since then, employing all kinds of new terms, models and approaches. For example, look at:
- Susana Tosca and Lisbeth Klastrup's work
- Matthew Freeman's work
- Routledge Companion to Transmedia Studies
- Elizabeth Evans' work
- Renira Rampazzo Gambarato's work
All of these, and others, have developed new models and terms re transmedia, and these should be acknowledged if the author's aims are genuine and to be of significance. Without engaging with this work, the the article feels outdated - though admirable in its intent.
The other issue, for me, is the number of case studies. 20 is surely too many for qualitative analysis, which leaves very little room for detailed analysis. Perhaps more of a quantitative approach would be better? In fact, very little research in transmedia studies takes a quantitative approach, so this would make it more original.
Reviewer #3: This article deals with an original analysis of Transmedia productions and strategies, offering new methodologies and a pattern which could easily be reproduced.
The methodology is well described and we can easily follow the arguments of the authors throughout the article.
The authors used different cas studies, allowing them to draw some conclusions and provide a relevant pattern.
We would have liked to have a final table at the end of the article, presenting a summary of the projects and findings. It could help the reading.
The authors should give their own definition of Transmedia storytelling and Transmedia projects, since the case studies they have chosen to use in this article do not match Jenkins' seminal definition.
There are still some mistakes and misspellings in the text.
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Reviewer #1: Yes: Nicole Basaraba
Reviewer #3: Yes: Melanie Bourdaa
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10 Nov 2019
1. Grammar - We have edited the document to fix grammar and spelling mistakes. (Reviewer 1, Reviewer 2, Reviewer 3)
2. References and Background – We have updated our background section to include more context to our research, and further related work. (Reviewer 1)
3. Signposting – We have expanded our introductory paragraph in section 5 to provide more signposting for the reader. (Reviewer 1)
4. Integrate section 6 with case studies – We felt that this would in fact make the reading much harder, and would risk talking about the same things twice. Our findings in section 6 are grouped according to the forms of the case studies. (Reviewer 1)
5. Table – We have added a table in section 6 to summarise our findings (Reviewer 3).
6. Definitions – We have included more background literature for definitions, and included our own (Reviewer 3).
7. Case study amount – We feel that we needed at least this amount to be able to identify the patterns that we did. Our objective was not to do a detailed qualitative analysis, but rather a structural analysis of how these experiences operate. (Reviewer 2)
Submitted filename: Response_to_Reviewers.docx
15 Nov 2019
Structural Patterns for Transmedia Storytelling
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The hypothetical transmedia version of the Three Little Pigs is not the repurposing of story across different platforms. It is the creation of a holistic narrative that unfolds in different and unique manners across different media. It allows for a dialogue between creator and participant.
Developers could decide if participant interaction, such as solving the sustainable materials problem, finding the wolf through clues and maps, or creating another character for the story, could move the story in different directions than the original version. Participants might urge the first little piggy to trust his instincts about the dark figure or create a hunter who steps up the stakes for the wolf and alters the time dimension of the wolf’s schemes.
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Nowadays, social media goes far beyond chatting with friends on Facebook. Where we’re all connected online, it’s more than just a way to keep in touch with friends. Business owners all over the world are finding it to be an extremely useful tool.
Think about how social media has changed over the years. In the beginning, it was all about talking to your buddies online.
But as time passed, it became a big deal for companies too. Now, it’s a key part of integrated marketing campaigns for all sorts of businesses, no matter how big or small. It helps them connect with the people who might want to buy their stuff.
Social media marketing has grown into something really important for people who want to sell stuff. It’s a cool way to talk to potential customers and get them interested in what you’re selling.
To prove how powerful social media can be, we’ve put together some awesome social media case studies about how it has changed everything.
So, let’s know more about it!
The significance of social media case studies.
Before we delve into the specifics of these social media case studies, it is imperative to underscore the vital role they play in the realm of digital marketing.
A Social media marketing case study serves as tangible, real-world evidence of successful strategies, offering invaluable insights and actionable takeaways applicable to businesses of all sizes.
Case studies are like beacons in the digital marketing world as they provide a clear path forward by showcasing what has worked for others.
These real-life success stories serve as a source of inspiration and guidance, offering a roadmap for businesses looking to harness the power of social media.
As inherently social beings, we often find ourselves seeking assurance from the experiences and achievements of others when making decisions.
In the same way, social media case studies provide a compelling form of social proof, instilling confidence in potential clients by demonstrating the viability of specific strategies.
When consumers see concrete evidence of how a particular social media strategy led to success for a business, it not only validates the effectiveness of that strategy but also builds trust.
This trust is a critical element in the decision-making process for consumers, making them more likely to engage with and ultimately support a brand.
Airbnb’s spectacular ascent.
In the annals of business history, Airbnb’s meteoric rise from a struggling startup in 2008 to a global hospitality juggernaut is nothing short of remarkable.
This particular case study on social media serves as a quintessential illustration of how Airbnb harnessed the power of user-generated content and tapped into the emotional resonance of travel to create a viral sensation.
Airbnb’s journey is not just a success story; it’s a masterclass in the art of storytelling through social media.
By encouraging users to share their travel experiences through captivating photos and videos, Airbnb not only engaged its audience but also created a sense of community. This sense of community is a potent driver of brand loyalty and advocacy.
The lesson from these social media case studies is clear: storytelling is at the heart of effective social media marketing. It’s not just about promoting products or services; it’s about crafting narratives that resonate with your audience on a personal level.
Mcdonald’s “our food, your questions” campaign.
Even titans like McDonald’s, one of the world’s most iconic brands, encounter public skepticism. Facing questions about the quality of their food, McDonald’s responded with the “Our Food, Your Questions” campaign.
This insight, among other social media case studies, delves into how the fast-food giant used transparency and active social media engagement to rebuild trust with consumers.
McDonald’s recognized that addressing consumer concerns head-on was not just a PR move but a strategic decision. By openly addressing questions and concerns about their food, they demonstrated transparency and a commitment to quality.
This level of transparency resonated with consumers, fostering a renewed sense of trust.
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While we’re on the topic of effective social media strategies, it’s essential to mention Socinator—a powerful tool that can enhance your social media marketing efforts.
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Now, let’s continue exploring more insightful social media case studies that showcase the potential of social media marketing.
Blendjet’s ingenious instagram-first strategy.
BlendJet, a portable blender company, captured the imagination of Instagram users worldwide with their creative and engaging content.
This social media case study highlights the potential for even modest-sized enterprises to flourish in the digital arena when armed with a well-crafted social media strategy.
BlendJet’s success story underscores the importance of understanding your audience and choosing the right platform for your brand. Instagram, with its visually appealing format, was the perfect canvas for BlendJet’s marketing efforts.
This strategy helped them reach a global audience and fostered a vibrant and engaged community of users.
Hubspot’s data-driven odyssey.
HubSpot, a recognized leader in inbound marketing, embarked on their social media journey with data and analytics as their guiding stars.
This particular case study on social media elucidates how HubSpot meticulously employed metrics such as engagement rates, conversion rates, and customer lifetime value to fine-tune and optimize their social media campaigns.
HubSpot’s approach is a testament to the power of data-driven decision-making in social media marketing. In a world flooded with data, it’s crucial for you to know which metrics matter most to your business.
Tracking key performance indicators (KPIs) and analyzing the data can provide invaluable insights into what’s working and what needs improvement.
Also Read 11 Social Media Marketing Ideas for Non-Profit Charity Organization 5 Remarkable Marketing Campaigns for Your Brand Schedule Instagram Posts For Consistent Success
Tiktok’s explosive evolution.
TikTok, the trailblazing short-form video platform, took the world by storm with its innovative approach to content creation. In this social media case study, we embark on a journey to understand the meteoric rise of TikTok and contemplate its profound implications for the future of social media marketing.
TikTok’s success is a testament to the power of embracing emerging trends. In an ever-evolving digital landscape, staying ahead of the curve is essential.
TikTok’s emphasis on short, engaging videos tapped into the changing preferences of a younger audience. Businesses that adapt to new platforms and formats can gain a competitive edge in the market.
Key takeaways to supercharge your social media strategy.
After immersing ourselves in the captivating narratives of these social media case studies, it is essential to distill the key insights that can invigorate and enhance your own social media marketing efforts.
From the art of storytelling to the science of data-driven decisions, these case studies offer an abundance of actionable wisdom.
As we wrap up our exploration of these social media case studies, let’s summarize the key takeaways that can elevate your social media strategy:
Having a strong online presence is crucial for business success in digital world. Social media case studies are like success stories and guides that can inspire and help you navigate the ever-changing world of social media.
As you embark on your own social media journey, remember that these case studies aren’t just tales of success; they’re like maps showing you the strategies to succeed in the exciting and always-changing world of social media marketing.
Social media is a big, ever-changing place. To do well here, it’s not about luck; it’s about making smart choices, being creative, and staying flexible as trends shift. So, get ready for your social media adventure.
All Good Tales
Great stories get more
3 brilliant brands telling stories – a case study, stories are powerful and hold the power to connect people. a brand story is a piece of narrative that encompasses the facts and feelings created by your brand., now, thanks to smartphones and the internet, people are more contactable than ever before. but customers demand more than just a guarantee that your brand or business is the best. they need to be shown, not told. this all comes down to creating a relationship..
Why are we seeing more and more businesses focusing on their story?
Simply put, a strong brand story possesses the ability conjure an emotional connection with your audience. It is through this connection then that you can begin to build a relationship with your audience.
A strong brand story establishes what your brand is all about – its vision, core values, and mission. While also offering your audience much more than just a product or service, but an experience that can take them away from the everyday.
Let’s take a look at just a handful of the best brands in action…
Ahead of the curve since 2006, Dove knows the importance of storytelling. Their first video released took a female model and photo shopped her beyond recognition for a spread in a glossy magazine.
Sometime later in another campaign Dove had females describing themselves to a forensic artist. Each woman described themselves much harsher and less attractive than they really were. The video was shared more than 3.1 million times during the viral campaign. To date, with view count that keeps on growing, the video has been watched more than 67million times. The emotion, personal feel, and power of the story it tells makes it a compelling piece and hugely shareable.
SoulCycle is 45 minutes of not just pedaling, but also handlebar push-ups, light weight-lifting, and a message of spiritual enlightenment set to a mix of the latest earworms. SoulCycle has a power, through their story to compel people to pay close to the price equivalent of a monthly membership at your typical gym, for one 45-minute class.
SoulCycle started with a story: two busy, ambitious women couldn’t find a cardio routine that “made their hearts sing” in New York City. So they decided they should start their own indoor cycling studio, emphasizing a full-body workout and spiritual component. They rented a 72nd street space from Craigslist, folded their own towels, and passed out flyers on the street. They knew every rider who came through their doors.
Today, SoulCycle has 17 studios around New York and LA. Their blog and social media channels tell the stories of both instructors and riders and further deepens the sense of community amongst them.
Who leads your pack? Inspires you? Shares the journey with you? Share a photo with #FindYourSoul to tell us about the instructors that push you and build you up. A post shared by SoulCycle (@soulcycle) on May 30, 2017 at 6:43am PDT
GoPro has allowed us to see the world from new sights, heights and angles like never before. But it was in 2014 that they saw the power that an emotional brand story can hold.
A firefighter saves a kitten from a smoke-filled home. The whole story just happens to be recorded on the GoPro attached to his helmet. They took this emotional and capturing video of a firefighter, Cory Kalanick resuscitating a small kitten back to life. The video went viral and over the years has gained them millions of views online.
GoPro didn’t have to list out any features, or really even show the product. They just simply showed what their camera can catch and just how people, such as Cory can be hero’s, like their hero branded range.
If your customer connects with your brand story on an emotional level, they will want to be part of it.
Would you like to learn more about brand storytelling and how to uncover your company’s “magic slice”? Get in touch here, and call in to our new story studio!
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1 introduction, 2 literature review, 4 a case study of the shanghai memory project, 5 discussion, 6 conclusions, author contributions.
Yaming Fu, Simon Mahony, Wei Liu, Reconstruction of cultural memory through digital storytelling: A case study of Shanghai Memory project, Digital Scholarship in the Humanities , Volume 38, Issue 4, December 2023, Pages 1522–1535, https://doi.org/10.1093/llc/fqad044
This article analyses how digital storytelling (DS) is applied to a digital humanities (DH) research project. It considers the purpose of storytelling and illustrates its use to help to democratize the wider project by including diverse voices and helping to reconstruct cultural memory. How can DS be used as a critical research method to help develop a robust methodology in DH research, particularly for organizing historical and cultural resources to form a story world and addressing biases in the established archival collections? This initiative is the latest phase of the Shanghai Memory project, adding an important additional dimension to the established showcase, A Journey from Wukang Road . Wukang Road, with many historical buildings going back to the colonial era, has important cultural significance as part of the former French Concession. Originally known as Rue de Ferguson , the name was changed in 1943, at the time of the Japanese occupation, seemingly as part of anti-colonial sentiment while China was being encouraged to resist her occupiers. Participation in the storytelling project is facilitated by user generated content and promotion in the Shanghai Library. The aim is to present a clearer storyline about the evolution of Wukang Road, explore its historical context, use the stories and reflections of the ordinary people to balance that of the elites, importantly encouraging inclusion of the vernacular Shanghainese dialect as part of wider movements to protect local languages.
From classical narrative theory, usually traced back to Aristotle’s Poetics , to modern theories such as post-structuralism in the 1960s, narrative and the study of storytelling has always been a crucial science in literary research ( Armstrong and Tennenhouse, 1993 ). However, the form of the narrative never matches any specific literary genre, and in its essence, any record relevant to human expression, creation, interpretation, and construction can be regarded as narrative—that is, a series of symbols and media with internal logic. It is an act of communication between the storyteller and the audience/listener.
The act of storytelling can be interpreted as a means of describing and presenting concepts or events in a logical and coherent way to easily reach the listeners and be widely disseminated. Although it may be true that a straight line is the shortest distance between two fixed points, when it comes to two people, it would perhaps be more accurate to say that a story is the shortest distance between them, something that can unite and bring them closer together, particularly if the experiences within the story are shared. Effective storytelling is based on the full participation of the self and of others, offering a mechanism for expression that resonates cognitively and emotionally among the listeners ( Chaitin, 2003 ). As an approach to construct and express meaning, storytelling can also be seen as a process of reconstructing memory, the past as well as the culture of individuals, groups, and communities. For the audience, it can be a process of understanding and reinterpreting their lives and experiences, evoking corresponding emotions and thoughts, and spreading other related effects such as interactions and discussions among the listeners, prompting reflection and encouraging creativity ( Bizzini, 2013 ). Storytelling is a way in which we can make sense of things, understand our world and our place in it. Telling stories also allows the teller themselves to reengage with their memories, opening up those neural pathways to past emotions through episodic retrieval ( Rugg and Vilberg, 2013 ), and perhaps find new meaning themselves; a way for the teller, not only the listener, to make sense of things ( Münster et al. , 2019 ).
In the process of investigating and studying human expression and creativity, humanities scholars have always sought appropriate ways to present, reconstruct, and disseminate human narratives in different settings, and cultural memory institutions play an essential part in this. Cultural memory institutions such as galleries, libraries, archives, and museums (GLAM institutions), as repositories for the human record and creativity, possess cultural resources that are themselves collections of various forms of human narrative. They need to find appropriate ways to fully present, reconstruct, and disseminate them. Works of art tell a story, both with their content and provenance, as do the records held in archives, both local and national. Since the 1990s, the digital turn has brought about a methodological and epistemological shift in humanities research and also the practice in GLAMs ( Barber, 2016 ; Daković, 2021 ). The concept and method of digital storytelling (DS), as a branch of storytelling, finds its way in creating, expressing, interpreting, and sharing stories by digital tools and new media forms. These provide new possibilities to engage narrative contents more widely, digging down to find knowledge that was always there but never before included in the story ( Malita and Martin, 2010 ).
This study builds on previous research on the Wukang Road as part of the Shanghai Memory project. 1 It moves the research to the next planned level which is to engage with local people and to bring in their voices to help to reconstruct cultural memory. It examines how DS can support the reconstruction of cultural memory and asses its value, both epistemologically and methodologically, as a sub-part of an extensive digital humanities (DH) project. It also provides a new angle of approach to help us better understand how these methodologies can support post-colonial research within the wider picture of Shanghai’s memory. This article draws on extensive published literature and reflection about DS and its relationship with cultural memory. It analyses how DS as a technique is applied to encourage and facilitate cultural memory reconstruction as part of the Shanghai Memory project, hosted at Shanghai Library.
From the perspective of media evolution, human expression and narrative have gone through four key stages: the oral age, the chirographic age, the print, and the digital age ( Ryan, 2004 ). ‘The medium is the message’, as the communications theorist Marshall McLuhan claimed; ‘the personal and social consequences of any medium […] any extension of ourselves—result from the new scale that is introduced […] or by any new technology’ ( McLuhan, 1964 , chapter 1). Storytelling, with its roots in the pre-literate oral tradition, as one of the primary forms of human expression, depends heavily on the medium, and the evolution of media driven by technology constantly provides new forms and possibilities for expressing, creating, delivering, and sharing stories. ‘Narratives are everywhere. We tell narratives about ourselves, and we make the world meaningful through storytelling. We position others through the narratives we tell and are positioned by stories told about us’ ( Forchtner, 2021 , p. 314).
The theory and practice of DS have been developing steadily since the 1990s thanks to the development of the interactive web, with its possibilities for user-generated content (UGC) and participation, and the advancement of multimedia technology. The concept of DS was first conceived and developed in the field of media, with a focus on audio–visual story creation using digital media ( Lambert, 2018 ). Following this, ideas and practice extended into multiple fields such as public history ( Burgess and Klaebe, 2009 ), and education ( Robin, 2008 ), where there is a close relationship with human narrative. These fields discussed the possibilities for DS as they encountered the digital turn which prompted the move from traditional storytelling approach and techniques into the digital sphere and brought about epistemological as well as methodological shifts ( Noiret, 2018 ). In the media field, it first got attention in popular movements using multimedia digital tools to help ordinary people tell their stories and has since been used in journalism and media studies to refer to various emerging forms of DS. In public history, the reproduction and reconstruction of historical memories generated through the use of DS can be seen as an important addition to both official and private collections concerning local communities ( Conrad, 2013 ). In education practice, it is regarded as an effective teaching tool for enhancing the interaction between students and teachers, encouraging dialogue between the two, and helping students understand important concepts and knowledge ( Robin, 2008 ; Smeda et al. , 2014 ).
DS, understood here as a movement or method for creating, expressing, interpreting, and sharing stories and personal experiences with the use of digital tools and new media forms, has been viewed as a democratization of culture ( Burgess, 2006 ). As both consumers and participants of mass media, people publish, share, and disseminate their daily life, experiences, personal stories, and all kinds of subjective reflections through digital means, all of which can be seen as typical DS practice. These reflections are then transformed into the public domain through social media, becoming part of the mass culture; therefore, DS is regarded by many media researchers as an important way of embodying folk creativity with the assistance of new media forms ( Burgess, 2006 ). From the perspective of media research, the act of storytelling itself can be closely related to the expression of social rights and unequal power distribution; the act of storytelling in traditional media channels often lacks the ability to fully represent society, thus the emergence of DS is argued by some be a part of social justice movements that challenge the power of the mainstream discourse ( Canella, 2017 ). As Castells (2011 , p. 773) argues, ‘wherever there is power, there is [what he calls] counterpower’, and DS can be used as a powerful tool in the ‘ways in which narratives are crafted and […] the struggle over how dominant paradigms are established, reinforced and [also importantly, how they are] resisted’ ( Canella, 2017 , p. 26).
The underlying ethos of the project is that everybody has a story to tell, and these personal stories have an intrinsic value as a trigger for memory […]. What lies at the heart of each story is that person’s unique voice—telling us about the people, places and events that are important in their lives. ( Bristol Stories, n.d. )
GLAM institutions, working with local communities, such as the above, use DS as one of their essential tools for collecting important pieces of evidence and material for preserving the memory of the community. These contain more diverse and efficient memory materials than the traditional single-form historical records used in the past, such as scattered textual archival records, undigitized old photos, untranscribed oral history materials (audio and video recordings), and so on. Despite the ongoing discourse and practice of DS in education, history, and media research, its theory construction in DH and its practice in GLAMs are still at an exploratory stage. Nevertheless, it has been suggested that DS can be repurposed for DH research as a new way of thinking and approaching research, and for updating the DH paradigm epistemologically and methodologically ( Barber, 2016 ). DS provides new opportunities for DH as both academic fields seek to encourage dialogue, make the world comprehensible, and discover new ways of interaction with the support of digital tools ( Barber, 2016 ). DS, as part of the research toolkit, can also serve as a bridge between cultural heritage and DH with ‘space and time as shared concept[s]’ ( Münster et al. , 2019 , p. 814). DS helps us to analyse cultural heritage with the historical and cultural background that is linked to it. Repurposing ideas from Mikhail Bakhtin’s theory of Chronotope, the dispersed semantic elements that appear in the stories embedded in cultural heritage can be structured based on the dimensions of time and space ( Lawson, 2011 ). DH methods provide semantic tools such as Resources Description Framework and linked open data to structure the cultural heritage data and so that stories can be retold in temporal and spatial dimensions. The digital method is also claimed to be useful in activating audience participation, which also brings additional value ( Münster et al. , 2019 ). As an important source of materials with research potential, cultural heritage collections preserved in GLAMs provide DH practitioners with great potential to reconstruct knowledge and cultural information, add new possibilities to their scholarship, discover hidden knowledge, and support knowledge creation with audience participation through the lens of DS.
Memory is dynamic and complex to analyse. There are many derivations of memory concepts, such as collective memory, social memory, cultural memory, public memory, and so on, which demonstrate the diverse principles, scope, and layers involved. Maurice Halbwachs proposed the concept of collective memory by analyzing the three sociological categories, which he described as family, religion, and class; and specified the oppositional relationship between individual memory and collective memory: ‘autobiographical memory’ and ‘historical memory’ ( Halbwachs, 1980 , p. 50). He asserted that individual memory not only impacts on shaping a person’s identity, but also the way in which they respond to their society; in addition, despite the effects of individual memory, collective memory evolves within its own pattern, and any personal memories can potentially be changed and transformed in this process without any awareness ( Halbwachs, 1980 ). Also, individuals ‘extend [their] family memory in such a way as to encompass recollections of [their combined] worldly life’ ( Halbwachs, 1992 , p. 81). Consequently, an important function of memory within society is that it brings people who share similar memories together; that is in the collective memory which forms a part of the bonds ‘based on social union’ that strengthen the ties of association and common interest within the community ( Tönnies, 2001 , p. 131). Additionally, Halbwachs claimed that memory not only exists in the private and individual realm, but collectively at a societal level with the definition and formation of relationships in social networks ( Halbwachs, 1992 ). Recollections of memory may differ between individuals, but they help us to understand ourselves within our shared cultural context. In addition, spatial elements (places, locations, roads, architecture, and so on) play an important role and act as triggers in the construction of social and cultural memories ( Stanković, 2014 ).
what is stored in historical archives is materially preserved and catalogued; it becomes part of an organizational structure, which allows it to be easily sourced. […] The archive, therefore, can be described as a space that is located on the border between forgetting and remembering; its materials are preserved in a state of latency, in a space of intermediary storage. ( Assmann, 2008 , p. 103)
To interpret the inert knowledge hidden in the memory archives, it can be inspected and reclaimed by situating it in a new memory context ( Assmann, 2008 ). Moreover, the feelings experienced in places that carry the passage of time and historical events are more vivid than those experienced by reading. The physicality of place combined with personal history and experience can trigger powerful emotions. Moving through a space ‘at a particular time, in a particular way […] might deepen our understanding of human interaction with [that] place more broadly. It means communicating these things meaningfully as stories or arguments’ ( Dunn, 2019 , p. 156).
This article examines how DS has been used as a critical research method in the DH project A Journey from Wukang Road , initiated by Shanghai Library.
The site of Wukang Road and its associated buildings, the celebrities that lived there, the historical events, and other recorded knowledge are the research objects. The project uses knowledge organization methods, linked data, and UGC to extract, link, and create narrative elements and relevant details about people, events, activities, and historical changes. It also explores DS as a DH research method and discusses its uniqueness and value in DH research compared with its application in other fields. The data in this project are pulled from the extensive library resource collections, including newspapers, old photos, books, maps, videos, and audio recordings. Through a discussion forum, users are encouraged to input information about their stories, memories, and thoughts about Wukang Road and its history. This constitutes the UGC part of this project. In this way, the project aims to reconstruct and restore the historical evolution of Wukang Road over more than 100 years.
By using Semantic Web technologies, the wider project has constructed a data infrastructure that supports the knowledge organization and presentation of the city memory. The knowledge organization method combines the Bibliographic Control and Authority Control of the library along with the technical ontology proposed by W3C providing an implementation scheme ( Xia et al. , 2021 ). The implementation of the semantic technologies, knowledge organization, integration, and the data stack is comprehensively described in an earlier publication, which is openly accessible, by the team at Shanghai Library. 3 Through describing the relationships between the different types of sources and resources, the ontology creates the necessary connections to achieve their integration across the various institutional fields ( Fig. 1 ). By organizing cultural resources based on their narrative elements, the evolutionary history of Wukang Road can be reconstructed with a more complete and clear story line. In addition, it also engages citizens by having them upload photos and personal accounts of their own individual memories and experiences of the road; this creates or rather restores a rich picture of diverse voices from the community and challenges the established historiography.
The ontology model used for A Journey from Wukang Road project
Building on the previous scholarship on Wukang Road, this project adds an additional dimension and explores how DS as a primary research method is used to reconstruct the cultural memory of Wukang Road. The project borrows the essential concepts in storytelling and narrative research including storyworld , characters, plot, and narrative structures ( Roine, 2019 ) and uses them for the construction and delivery of our resources related to Wukang Road. These are then displayed through digital techniques, such as the world-building on the user interface, the timeline tool, and image gallery. In building the project, ‘while the author creates the storyworld through the production of signs, it is the reader, spectator, listener, or player who uses […] a finished text to construct a mental image of this world.’ ( Ryan and Thon, 2014 , p. 3). The project website is constructed with the goal of evoking users’ memory of Wukang Road by organizing the historical elements into a storyworld with persons, events, architecture, and other related objects that witnessed the evolution of the road ( Fig. 2 ). Space and time as dimensions are consciously used to reorganize historical materials and retell the story by digital means ( Dunn, 2019 ; Münster et al. , 2019 ).
The Storyworld of Wukang Road
Through the process of collecting, organizing, storing, linking, and displaying historical and cultural information with the support of digital tools, this project is in essence a process of attaching consciousness and various perspectives to the past. It supports inference from the existing resources to supplement and discover hidden and unlocked knowledge by using the memories of the people connected with it. Knowledge that was always there but that has never before been recognized or included in the story.
Wukang Road, situated in the former French Concession of Shanghai ( Fig. 3 ), is well known as the home of many historic buildings going back to the colonial era, with each one having its own unique cultural and historical story. This road, 1.17 kilometre in length, includes thirty-seven government-protected historical buildings and has witnessed the lives of over 200 celebrities, reflecting the style and features of the old Shanghai ( Street Stories-Wukang Road, 2018 ) ( Fig. 4 ). A centrepiece of the Shanghai Memory project is A Journey from Wukang Road , 4 which is tasked to explore its historical evolution over more than 100 years. It does this by using the historical resources and collections pertaining to Wukang Road and its related history, held primarily in Shanghai Library, and the memories of people connected with it.
A map of Shanghai showing the former French Concession
Source : Jonipoon, CC BY-SA 3.0 via Wikimedia Commons. https://commons.wikimedia.org/wiki/File : FormerFrenchConcessionMap.jpg .
Map detail showing Wukang Road and points of interest there
Source : Shanghai Xuhi, District People’s Government, https://www.sohu.com/a/500361662_121124215 .
At the top level, the Shanghai Memory project brings together many aspects of memory construction as part of a comprehensive programme of cultural heritage management to reshape the history of the city ( Xia et al. , 2021 ). The wider project identifies the material culture embedded in heritage objects and, supported with sources, makes ‘literature the historical witness for the material cultural heritage objects themselves’ ( Xia et al. , 2021 , p. 844). The focus of the formal literary accounts (presumably shaped by the elites), however, is very different from the more personalized experience of the citizens, or in other words, the history of the people.
This DS project derives ideas from Bakhtin to build a narrative Chronotope that organizes the dispersed semantic elements and diverse types of materials (old photos, buildings pictures, audio recording of Shanghainese , and textual information) that inform the history of Wukang Road and arrange them in the dimensions of time and space to give the users a quick and easy way into the story ( Lawson, 2011 ). In addition, the project website was built to bring together the three dimensions of memory (the conteporized past), culture, and the group (society) to organize and construct resources as proposed in the theory by Assmann and Czaplicka (1995) . The buildings themselves are monuments to the formal history as part of the urban cityscape, and the ‘road is the smallest unit of urban geography [while] another focus of urban memory is the space-time structure’ ( Xia et al. , 2021 , p. 849). Deriving thinking from postcolonial studies around critical ‘re-reading’ and ‘re-writing’ of the colonial past along with the continuing effect of memory ( Ashcroft et al. , 2002 , p. 221), the project recognizes and tells the holistic story of the past.
Wukang Road itself has deep cultural significance within the historical context of Shanghai and particularly concerning the Western colonial powers. It is arguably symbolic as a part of throwing off the dominance of the Europeans. Hence, the voice of the Shanghai people is important and particularly so for Shanghainese which was the dominant language in the region before it was replaced by Mandarin as the official language of China in 1949 ( Chen and Gussenhoven, 2015 ). Despite the dominance of Mandarin, the vernacular Shanghainese remains popular among locals as a way of confirming their identity as indigenous people ( Shen, 2016 ). The naming of cities, towns, streets, and urban districts has a strong political impact; renaming them ‘have long been key strategies that different political regimes have employed to legitimize spatial assertions of sovereign authority, ideological hegemony, and symbolic power.’ ( Rose-Redwood et al. , 2017 , Abstract). Following the Treaty of Nanking (1842), Shanghai was divided up into the International Settlement, the French Concession, and the Chinese city, ‘each operating under its own laws and regulations’ ( Scheen, 2022 , p. 9). This was the first of a series of unequal treaties following wars with Western powers and later Japan, resulting in a significant loss of control over aspects of domestic development. Although still sovereign Chinese territory, under the treaty, the land in Shanghai was rented by the foreign colonialists ‘in perpetuity’ with many of the legal rights passing to the ‘foreign municipal authorities’ ( Mou, 2012 , p. 148). The colonial powers enjoyed extraterritorial privileges within these areas of Shanghai, and each maintained a court to oversee trials of their own nationals ( Pratt, 1938 ).
Within the French Concession, Wukang Road (武康路) was unnamed at its construction in 1907 but known locally as Rue de Ferguson , after the funder. The records suggest that it was originally constructed as a housing development by John Calvin Ferguson for staff at what is now Shanghai Jiao Tong University and soon became a fashionable home for the city’s growing wealthy population ( Qiao, 2015 ). This was part of the early Twentieth Century expansion of what is known as the former French Concession in a mainly Western architectural style ( Mou, 2012 ) ( Fig. 5 ). The road was shortened slightly in 1915 ‘when the starting point was changed from the junction with Huashan Road to the junction with Huaihai Middle Road in the south’, and renamed as Wukang Road in 1943 ( Xia et al. , 2021 , p. 849).
Route Ferguson heritage plaque in Wukang Road, building 393 (Author’s image)
The year of the change of name (1943) is significant in the colonial context. In that year, France, along with Great Britain, and the USA, relinquished control of all their extraterritorial concessions in China and the French Concession in Shanghai was signed over by the French Vichy government to the pro-Japanese Wang Jingwei regime ( Taylor, 2020 ; Strauss, 2015 ; HMSO, 1943 ). Following this, the Japanese military government and Wang signed an Agreement on the Return of the Concession and the Revocation of Extraterritorial Rights (关于交还租界及撤废治外法权之协定).
The renaming of many roads and apartment blocks in the French Concession was performed against this backdrop with the legitimacy of the Wang Jingwei regime not recognized or supported by many Shanghai citizens, the Kuomintang (KMT—the Chinese Nationalist Party), the Communist Party, nor the international community ( Taylor, 2020 ). Nevertheless, the Wang regime took back administrative control of the Concession and changed the names of many roads and buildings, mostly named after foreigners, presumably to get rid of the distinctive colonial characteristics. It may have been hoped to demonstrate independence, stimulate a sense of Shanghai identity and integrity, to promote anti-colonial sentiment among the citizens as well as to gain local support for the Wang regime.
Considering the etymology and literary sources, the change of name has considerable significance and hence given attention here. A literal meaning of Wukang (武康) would be armed (or martial ) resistance and coming at this particular time it would be interesting to determine who exactly it was that should be resisted. This name change would have been decided by the collaborationist Wang regime and agreed to by the Japanese and so, arguably, (overtly) resisting the colonials whilst engendering local support by (covertly) resisting the current occupiers. Looking at possible textual sources allows such ambiguity as the name could be claimed to refer to a ‘hilly area’ in the countryside of Zhejiang Province with scenery that looked familiar to Wukang Road. 5 This literary connection would allow a sufficient degree of uncertainty to allow such a name as although Shanghai was officially under Chinese sovereignty effectively it was colonial Japanese rule. Further investigation of the correct interpretation is beyond the scope of this article but, nevertheless, it is pleasing to consider armed resistance at this juncture of Shanghai’s history and the end of the (formal) French Concession, but sufficiently concealed beneath a reference to the countryside to allow it to be accepted and convenient for it to remain after the conflict.
This renaming occurred within the Second Sino-Japanese war with Shanghai under Japanese control since 1937. Japan’s military expansion around Shanghai had escalated in 1941 with attacks on the British-dominated International Settlement coinciding with their attack on Pearl Harbour (which drew the USA into direct conflict with Japan), Thailand, Hong Kong, Malaya, and the Philippines ( Paine, 2012 ). By 1943, Japan had taken Singapore, the foremost British military base in South-East Asia, conquered Burma (Myanmar) and were on the borders of India. The Sino-Japanese war had merged with the global conflict of World War II with Japanese expansion in East- and South-East Asia inflicting a series of military defeats on the Western colonial powers; Australia was also under threat ( Paine, 2012 ). With the Japanese fleet now occupied in the Pacific, reducing the bombing of Shanghai and the surrounding districts from their aircraft carriers, increased Chinese military activity would have had the effect of engaging Japanese troops which could otherwise have been deployed in the other theatres of conflict. It would, then, have been in the interests of the colonial powers to encourage Chinese resistance, in whatever way they could, to put pressure on the occupying Japanese forces.
Other evidence for the Western powers encouraging support from the Chinese in the conflict with Japan, and specifically as an ally of the USA, can be seen with the 1943 Repeal of the (USA) Chinese Exclusion Act. The Repeal was ‘a decision almost wholly grounded in the exigencies of World War II’ and was followed by new legislation allowing limited Chinese emigration under a quota system ( DoS, Department of State, Office of the Historian, n.d. ). The importance of this repeal was emphasized by President Roosevelt, who regarded ‘this legislation as important in the cause of winning the war and of establishing a secure peace’ and a move to ‘silence the distorted Japanese propaganda’, which was attempting to distance the USA and China ( Roosevelt, 1943 ). Increased armed resistance from the Chinese would seem to be helpful to the Allied forces.
Wukang Road was not the only name change at that time and, as above, assigning place (and street) names is a clear political act which to a degree defines ownership. Changing the name of this and many other roads and buildings within the French and other Concessions was arguably an act of re-claiming the districts by assigning Chinese names to the former homes of the colonials. As this was done, despite Shanghai being controlled by the Japanese military, it would have made a strong nationalist statement.
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Wondering how to use storytelling on social media? Check out these 10 brands doing it absolutely right.
Are you intrigued by social media storytelling? Wondering how to use it to tell your brand’s story?In the grand scheme of things, social media hasn't been around for very long. But, there's no denying that it has evolved leaps and bounds in that relatively short amount of time.When social media first hit the scene, many brands viewed it as just another advertising outlet. As a result, their posts were almost always blatantly promotional. Here's a blurry photo of my product and all of the reasons that you should buy it right now. You definitely don't see as much of that anymore, do you? That's because as the social media landscape has shifted, brands have had to elevate their strategies.Now, it's less about obvious promotions and pushy sales messages, and more about telling a story, establishing a relationship, and eliciting an emotional response from your followers. How do the best brands do that? Through social media storytelling.
Social media storytelling is exactly what it sounds like—using text, photos, videos, and other elements to craft a narrative and engage an audience with a great story, rather than simply presenting facts about products or services.Why is this so effective? As humans, we connect with stories. They resonate with us emotionally. And, as it turns out, emotions are a big influencer in terms of what we purchase. Studies show that the emotional response to an ad influences a person's intention to buy way more than the ad itself.Dawn dish soap provides a perfect example of the power of digital storytelling. At first glance, it's just dish soap, right? It cleans your dishes—simple as that.However, Dawn went beyond that in their marketing efforts by frequently showcasing how their product is used to clean up wildlife that's impacted by oil spills.
Image via Dawn
Those adorable animals and that undeniable good deed tug at our heartstrings, and that emotional response subconsciously increases our fondness for and loyalty to that product.Just how effective is this sort of emotion-centered approach? Well, according to an analysis conducted by the Institute of Practitioners in Advertising (IPA), it's very effective. In looking at over 1,400 case studies, the analysis found that advertising campaigns with purely emotional content performed about twice as well as those with only rational piece of content.Needless to say, while social media isn't used strictly for advertising, brands are increasingly recognizing the importance of injecting emotion into their content in order to engage with their followers and boost sales. RELATED: Want to learn how to schedule your content on Instagram like a pro? Click here for our ultimate guide on how to schedule Instagram posts.
Finding the right balance with social media storytelling can be challenging. You want your posts to strike a chord and resonate, but you also don't want to seem slimy or like you're using a cheap tactic.Here's the good news: You can learn a lot about this strategy from some of the best brands out there. Let's dig into 10 examples from different brands who have mastered the art of social media storytelling.
Dove's DermaSeries line is made specifically for people who struggle with skin conditions like eczema, psoriasis, and excessively dry skin.For anyone who's coped with those problems, you could assume that these products that belong to a reputable line and offer a lofty promise will essentially sell themselves.But, Dove doesn't rest on its laurels. And, considering that these medical conditions can be somewhat sensitive topics for some, they also don't take an overly-aggressive approach with their marketing.Instead, they dedicate their social media accounts to sharing snapshots and real stories of their customers. It's an equally moving and relatable tactic that speaks directly to their target market in a way that's highly encouraging and empathetic—and never overly salesy.
Image via Dove DermaSeries
You could argue that Google doesn't really require much marketing at this point. But, that doesn't stop the search engine from consistently finding new ways to engage its followers.One great example? The #YearInSearch campaign, which highlights many of the things that users were frequently searching for throughout the previous year.Google took that data and spun it into social media posts that were positively heartwarming, such as this post that emphasized that users were searching for "good" more than ever before:
Image via Google
They were able to create a short clip that quickly reminds you of all of the positivity that's still out there in the world. And, in scrolling through the comments on the post, it was exactly what their followers were hoping to see.
There's no shortage of brands who work with celebrities for endorsements. But, attaching a famous face to your product usually isn't enough to send your sales skyrocketing. The endorsement strategy is most effective when you can also tell an emotional story.That's exactly what Gillette did when working with Shaquem Griffin, a linebacker for the Seattle Seahawks who is missing his left hand as a result of amniotic band syndrome.Gillette didn't use Griffin to pedal razors or talk about getting a nice clean shave. Instead, they leveraged his story to send a message about overcoming obstacles and becoming the very best version of yourself.
Image via Gillette
The result is an entire campaign that's far more hard-hitting and inspirational than if they had just chosen to have Griffin promote their razors.
Apple is no stranger to effective marketing strategies . But, while you might think a peek at their social media accounts would lead you to a bunch of sleek and heavily-styled photos of their products, the opposite is actually true.Particularly on Instagram, Apple takes a far more down-to-earth approach by sourcing user-generated content through the #ShotoniPhone hashtag. Whether it's a gorgeous wildlife shot or a quirky selfie, they dedicate their account to showcasing and sharing stories about what their followers are seeing and experiencing.
Image via Apple
For a brand that often runs the risk of coming off as elitist or untouchable, this approach leads to a social media presence that strikes the balance of still being aesthetically pleasing, while also seeming interesting, connected, and highly relatable. Want to plan a gorgeous feed like Apple's? Sked Social's Instagram Grid Planner allows you to craft an appealing and cohesive look across your entire grid.
Much like Dawn dish detergent, Tide could dedicate all of their marketing messages to how well they get the cleaning job done. But, the brand knows that an emotional appeal is far more effective.Their Tide Loads of Hope campaign is a way for them to serve others, while simultaneously keeping the audience engaged. This community program involves what is essentially a mobile laundromat that travels to different areas in the midst of disaster and does free loads of laundry for people in need.
Image via Tide
The brand frequently posts about where they'll be heading to next on social media—both to inform people who are in need of the service, and to emotionally connect with people who applaud the good work they're doing.
Always took the promotion of feminine care products and transformed it into a message of total female empowerment through their #LikeAGirl campaign.Determined to take the phrase "like a girl" and turn it into something positive, Always has crafted numerous social media posts that showcase girls and young women doing amazing things.
Image via Always
Let's face it—few people are going to get excited about feminine products, and it's likely that the only emotion they'll inspire on their own is misery. So, Always' strategy of associating themselves with a larger, far more positive cause is a great example of effective brand storytelling.
We all love our four-legged friends, and this is an emotion that BarkBox capitalizes on effortlessly. Most of their social media posts don't even showcase their products. Instead, they post tons of photos and videos of various dogs doing adorable things.Without a doubt, it works. Check the comments on their Instagram posts, and you'll see users tagging other dog-lovers, reacting with emojis, and even chatting about their own beloved furry friends.
Image via BarkBox
In short, BarkBox is able to immediately pull an emotion of total love and adoration out of their followers—which might lead to them wanting to reward their own precious pooches with something special from the brand. BarkBox is also great about posting on a consistent schedule. Need help sticking to your own calendar? Sked Social's Instagram Scheduling can keep you on track.
Anybody with even a hint of wanderlust wants to follow Airbnb on social media, just to see all of the amazing properties that they showcase.From a tiny cabin on a horse farm to a penthouse condo in Hawaii, their Instagram account is full of gorgeous snapshots that make followers wish they were there.In some ways, you could say that this is still directly promoting their service—since all of the properties are actually available on Airbnb.However, the brand isn't overt and instead dedicates its captions to describe the unique features of the property and the experiences people will have if they choose to stay there. In doing so, followers picture themselves in that location and immediately have a desire to travel.
Image via Airbnb
As a fitness apparel and gear company, you'd expect to see plenty of workout-related posts on their social media platforms.But, what might be less expected is how the brand is able to inspire you and immediately kick up your level of motivation. Under Armour does this through a mix of different content, including daily workouts, tips, and fitness challenges.Rather than simply promoting their products, they use their social media accounts to encourage their followers to get up, get moving, and improve themselves. The result is a highly energizing social presence that followers keep coming back to.
Image via Under Armour
No matter what, you should keep a close eye on how your new marketing tactics and strategies are performing. Sked Social's Analytics and Reports make it easy to do just that.
Warby Parker sells glasses. But, their social media accounts are about so much more than frames—they're about the people who wear them.One solid example is the brand's #WearingWarby series, a collection of profiles and short videos highlighting some of Warby Parker's amazing customers. From professional dancers to designers to activists, this campaign makes the brand far more approachable and relatable than if they had just showcased their frames being worn by paid models.Through these posts and profiles of their customers, Warby Parker could connect with their audience while also showing that their products are truly made for everyone.
Image via Warby Parker
There's no doubt that emotional storytelling is what will elevate a brand's social media presence and enable them to better connect and engage with their followers.But, that doesn't necessarily mean it's easy. In order for this tactic to be effective, the narrative a brand weaves must:
In addition to implementing the above tips, when using this strategy for yourself, one of the best places to get started is by looking for inspiration that will get your own creative juices flowing. The brands we've pulled together here are a perfect source for helpful lessons and takeaways. Want another way to take your Instagram and social presence to the next level? Sign up for a free trial of Sked Social today.
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An intrinsic piece of great marketing that we stress at GroupHigh is honing in on the value of acquiring and creating authentic content and fostering a genuine love of one’s brand.
Without this crucial backbone, marketing with influencers is moot.
I always like to remind everyone that you’re not marketing your brand, rather, an experience with your brand.
I was fortunate enough to sit in on a talk from Kendra Simpson of Ogilvy on how she and her team ran a phenomenal outreach campaign for their client, Huggies .
Huggies and Ogilvy set out with a goal to establish a connection with expectant moms. To engage with them before they had their babies.
There is great value in planning ahead. Be on the minds of your target consumers in a way that emotionally connects with them before they are making their purchase decisions .
Spoiler alert: Olgilvy accomplished this goal by planning ahead with smashing success for Huggies.
They planned to create a video portraying a true story that captured the raw experience of motherhood. This video was to be paired with native and word of mouth advertising techniques that would serve as the backbone of the campaign.
Through their campaign, “Delivering Hugs,” Huggies and Ogilvy created a viral video that triggered an emotional response from anyone with a soul—especially expecting mothers.
To find the right story for their video, Ogilvy worked with Baby Center to reach out to expecting moms and collect stories about their upcoming family additions to use in their video content.
Of the many amazing stories they gathered, one that really spoke to them was from an expecting mother who wanted her sister to be there for the birth of her son.
Unfortunately, her sister couldn’t afford the travel expenses.
Thus, Huggies ended up surprising the new mom with the arrival of her sister in the delivery room and captured it all on film to create a video viewed by millions.
At the conference, they shared the video which had half of the room in tears—proving that the video did it’s job.
You definitely want to check out the video here .
Obviously, a phenomenal video isn’t enough to make a campaign successful .
It has to be placed in front of people with a reach and voice to talk about the “awesomeness.” If not, it’s like that whole tree falling in a forest analogy. It took place, but no one heard it so who cares?
Don’t let your video be the awesome tree that makes a glorious thud in the forest that no one knows about.
To find the right sharers of their Hugs Delivered video, Kendra and her social team placed the video on YouTube and Facebook and incentivized sharing of the video through offering coupons for money off diapers.
To utilize the tactic of showing appreciation for brand fans who help spread a message, a limb of this campaign was that every time someone used the hashtag #HugsDelivered, Huggies donated diapers to the National Diaper Bank Network to help babies in need.
One of the things that resonated with me from hearing Kendra talk about her campaign is that social presence is not enough to keep an engaged audience .
More than traffic, followers, and social footprint, social initiatives should focus first and foremost on content that is not self-serving .
To increase brand engagement, the content should encompass an experience pertaining to a brand and cater toward the audience.
“I think Hugs Delivered really validated what strong creative content and a compelling call-to-action can do for a brand’s social embassy,” Kendra explained when I talked to her after the campaign.
“You can have a million plus fans, but if you are only offering self-serving content, there is no reason for your fans/followers to engage.”
I love this case study because it really demonstrates the value of authenticity and natural storytelling . Whether you’re marketing to moms, tweens, lumberjacks or single men—this example of great outreach marketing reminds us to keep one simple fact in mind. Just market to humans as another human. It really is as simple as that.
Do you have a great outreach marketing example? I’m a case study junkie and would love to hear about your example in the comments. Let’s collaborate!
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December 6, 2022 By John Lincoln
Successful brand storytelling is a key component in social media marketing.
How to tell it? That’s up to you. But in case you need a little inspiration, here are nine brands that have excelled in the art of social media storytelling.
Stories have long been a part of our culture.
They predate television, social media, and the internet, and they hit us on an entirely different level. Why? Because they’re emotional, relatable, and captivate us in some way.
That said, not every story resonates with everyone. Some want an adventure, while others dig a romance or want to be taught a lesson in the end.
Social media storytelling is no different. It should be emotional, relatable, and captivating to your target audience. Who you’re speaking to will shape the outline , message, and framing of your story. To make sure you hit your mark, you need to do some research into your potential audience and the things they enjoy.
A successful story is well worth any research or production effort. Storytelling for social media has the ability to connect you more closely to your customers and speak to them in a way that isn’t about the product itself, but rather the emotions and feelings surrounding it.
When done right, a story will clearly establish the core values of your brand, and offer your customers an experience surrounding those values. Your audience will feel more connected and loyal to your brand when they know the stories behind it.
Take a look at some of these brands and their social media examples .
Why it Works
With almost 18 million followers on Facebook, Humans of New York is one of social storytelling’s biggest success stories. What started as a New York City photographer telling stories of random strangers on the streets of New York City has exploded into massive brand success, including a best-selling book and travels to over 40 different countries.
This works because creator Brandon Stanton hits all three marks. The content is emotional, reliable, and captivating. Often, he breaks people’s stories into multiple posts to encourage his readers to come back and hear more of the story.
Humans of New York built a wildly successful brand entirely from social media storytelling while also opening our eyes to how other people around us live.
Key Takeaway
Focus on real humans and their stories. Grab people’s attention with emotional and educational content.
Dove’s been killing the storytelling campaign game for quite some time now. A lot of that has to do with Dove’s rejection of the use of supermodels or airbrushed ads like the rest of the beauty industry.
Instead, they focus on real people with real stories. One of their most successful campaigns showcased women embracing their curves and different stages of life. That doesn’t mean Dove’s storytelling style didn’t come without controversy. Many people pushed back on its wildly successful 2013 “Real Beauty” campaign.
Regardless of the criticism the beauty company received, it persisted because its campaign and its relatable content were making a difference. By tapping into the all too common emotional feelings of insecurity, women everywhere could see themselves in this campaign. It resonated with them.
But Dove didn’t stop there. To regain a male viewership that felt woefully out of touch with the “Real Beauty” campaign, Dove launched its “Men Care” campaign, which focused on a military man on deployment who missed his child. So Dove took the opportunity to bring his family to him.
Though it did little to promote the Dove product, it did resonate with fathers feeling similar emotions. It doesn’t hurt that the campaign was conveniently launched around Father’s Day too.
Key Takeaways
First and foremost, know your audience. Know their pain points and their struggles, and find a way to address them. This is critical for your story on social media to be effective.
Second, find a way to bring that human element to your brand. Even if you’re promoting soap, you can still address body and family issues, if it’s something that will resonate with your target audience.
You probably know Heinz for their ketchup. But one of their most recognizable storytelling campaigns is for soup.
It proved so successful, in fact, that the campaign ran in the UK for five years in a row. Talk about successful storytelling!
But Heinz went above and beyond on this one. Each can purchased came with a custom label, allowing fans to essentially send personalized get-well-soon cards, all through the soup label.
The cherry on top? Heinz partnered with Starlight Children’s Charity and donated 1 euro for every can of soup purchased.
This works on multiple levels. Through the brand, it’s allowing fans to help out the ones they love and playing on that emotion of family and healing. That story of connection resonates with everyone; after all, who hasn’t wanted to comfort those that are ailing, and what better way to do this than with a can of soup?
The fact that it also benefited charity added to the story by appealing to people’s sense of humanity. Even better? Heinz let its Facebook community choose the charity. This took the campaign to an even more personal level.
Again, this only furthered the feeling that Heinz was actually listening to and connected to its audience base.
Is it really any surprise the campaign ran so long?
Involve your audience, and make it personal. Heinz was so successful because it played directly on common human emotions.
Think about your brand’s or product’s story, and what emotions it’s connected to. Then, think about how you can use those emotions to tell an effective story.
And of course, if you can find a way to connect your storytelling campaign to a cause, do it. This is good for the cause and your brand.
Nike nailed the art of brand storytelling on social media long before it became a marketing trend.
And in 2017, they did it again with their Equality campaign. In it, Nike uses its standing as one of the biggest brands in fitness to shine a spotlight on disparities and inspire people to take action.
Using storytelling through social media, Nike also positioned itself as a powerful force for social change. It’s offering more than shoes and workout gear to its athletes – it’s offering the chance to become a part of the greater good.
So, by wearing a pair of Nikes or even interacting with them on social media, you too are supporting the movement. It’s a powerful message and one that people would be proud to be part of.
Additionally, Nike promised to donate $5 million in 2017 to organizations dedicated to advancing equality in communities across the US.
This social media campaign again draws on the principles of cause-driven marketing. And the effectiveness of such tactics can’t be denied.
According to Forbes , 70% of consumers expect brands to take public action on social or environmental issues.
This number grows bigger when surveying a younger consumer base. Nearly two-thirds of millennials and Gen Z express a preference for brands that have a point of view and stand for something, and 33% of Americans think a company’s reputation is just as important as the products it makes , often being the main reason why they’ve made a purchase from a particular company in the first place.
When it comes to brand storytelling on social media, Nike’s in the know when it comes to cause-driven efforts.
Find a cause that your audience cares about.
Social media storytelling is an especially effective tactic if your audience is in the millennial or Gen Z age range. As a whole, these two generations have embraced the push for social change.
If you can shape a story around your brand and its support of various movements or causes, you’ll gain a positive reputation and more potential customers.
It doesn’t have to be a social cause. Charities and environmental initiatives are equally effective, depending, of course, on what’s most important to your target audience. It’s important to take a look at many brand story examples to fully understand how to connect your social media storytelling to your target audience.
Sometimes the most effective way to use brand storytelling on social media is to simply show your product in action.
That’s what fitness super-power Lululemon did with its #justmymat campaign.
The storytelling campaign began with an Instagram brand video showing one woman doing yoga in a variety of settings. It inspired thousands of followers to upload photos and videos of themselves practicing yoga over various parts of the world, all with the hashtag #justmymat.
So why does it work?
It works because it takes Lululemon’s core product – fitness and yoga clothes – and puts it in different settings and lifestyles. It demonstrates the brand’s story of embracing fitness, no matter who or where you are.
It’s a clever use of a hashtag social media campaign that encouraged users to share their own experiences with fitness and Lululemon. It gave those users a sense of community and gave the brand a lot of social proof to play with.
Sometimes, your story doesn’t have to be any bigger than the product itself.
Try focusing on one aspect of your brand – in Lululemon’s case, it was Yoga – and bringing it to life for your users in an effective campaign.
Another way to use social media storytelling to connect with your followers is to literally tell your brand’s story.
Intel does this well on Instagram, where it uses powerful images and captions to show the brand’s history – its founders, notable employees, initial products, etc.
But sometimes, a brand’s history doesn’t have to be so far in the past.
Documenting the company’s latest products and how they’re being used speaks to where it is now. When combined with archives from where it started, it helps to paint a complete picture of the brand and shows the company’s evolution over time.
When you see a picture of the first computer being operated in the same feed as the latest drones being used to help marine research, it shows just how far the company has come in a way that words alone can’t.
This is an example of storytelling through social media that helps forge a relationship on a more personal level.
If followers can see the faces and understand the story behind the brand, it will help to establish common ground and build brand trust.
Show where you came from.
It could be a short story about your company’s origins with an accompanying photo of the original founders, or a time-lapse video showing then vs. now.
Even if your company is somewhat new to the scene, you can still show photos of past and current employees and try to capture the inspiration for your business through quotes and videos through social media storytelling.
This one takes social media storytelling to a whole new level.
In 2015, Land Rover launched its Vanishing Game storytelling campaign .
This embodied the spirit of storytelling, as it included an actual, original book launch.
The full-length, adventure thriller was brought to life through mixed media content, including dynamic video, cinemagraphs, photography , animation, sound, music, and narration.
Throughout the story, viewers could engage with keywords that were embedded with imagery and video.
For example, when a user selected the keyword “ river, ” they could see video footage of a Land Rover crossing a remote waterway.
Interspersed in the experience was actual footage of Land Rover owners on their own journeys, collected by Land Rover through a #WellStoried hashtag social media campaign .
Because of its interactive nature, readers can experience its multimedia through desktop, tablet, or mobile. They were also encouraged to share via social media platforms.
This is one of the most effective examples for a few reasons.
First, it tells an actual story that readers can engage and become engrossed in.
Second, it ties in strongly with the brand ’ s reputation. When you think of Land Rover, you think of off-roading and adventure. Driving and that sense of exploration have long been associated with the brand, and they tapped into it brilliantly with this storytelling campaign .
The story resonated quickly with Land Rover owners. It ’ s the emotional highs and thrills that are meant to capture the essence of the brand and urge people to purchase, and Land Rover capitalized on it beautifully.
Clearly, not every brand can invest in something as complex as this social media campaign.
But every brand can tell a story.
Think about your brand – how would someone describe it? Fun? Authoritative? Whimsical?
Then, take those emotions and build a story around them.
Again, it doesn ’ t have to be as intricate as Land Rover.
Remember what Dove did with its “ Men Care ” campaign? It built a story around emotion and featured its brand name in the forefront.
Find a way to do that with your campaign, and you ’ ll find a truly engaged audience.
Another great brand stories exmaple is Airbnb. They have launched a campaign on Instagram that speaks to their follower ’ s wanderlust.
They don ’ t just post generic photos on places to stay around the world.
The marketers at Airbnb take it to a more personal level by sharing snapshots of unique properties along with beautifully written captions that describe the special features of the residence with experiences from other guests.
This technique allows followers to imagine themselves in that particular location. There ’ s nothing corporate about it at all.
Spark your viewers’ imaginations.
Think about it from a consumer point of view.
Would you rather stay in a generic room at a hotel that everyone else is staying at, or would you rather have private access to a unique condo right on the beach?
Airbnb gives its audience a glimpse of a home-away-from-home, which is a wonderful feeling for people who want to get away from the stresses of daily life.
Gillette is well known for using celebrities in its social media campaigns.
The best way to do this is to make the celebrity seem more relatable to the viewers. Gillette accomplished this by bringing in Shaquem Griffin, a linebacker for the Seattle Seahawks. Griffin lost his left hand due to amniotic band syndrome. So, instead of using him to sell a bunch of razors, Gillette took this collaboration to a more personal level.
Their storytelling campaign was all about overcoming obstacles and becoming your best self. While most people can’t relate to losing a limb, everyone can relate to overcoming obstacles and learning how to adapt to their surroundings.
Inspire your audience.
Nothing moves a person faster than inspiration.
Getting your audience excited is one thing, but inspiring them to actually take action is better. Gillette managed to do this by promoting a feel-good storytelling campaign with a respected, professional athlete.
Feeling inspired to tell your story?
Good! Social media storytelling is taking over the world of digital marketing for plenty of good reasons.
If you want to build a more committed and dedicated audience, now is the time to get to work crafting your own social media storytelling campaign. Be relatable, emotional, creative, and authentic .
Remember, focus on your core values and those of your target audience. The overlap will be your sweet spot – so run with it.
Social media marketing is nothing without strategy. For this very reason, Ignite Visibility created a…
For those of you who don’t know, Social Media Examiner is a website dedicated to…
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John Lincoln is CEO of Ignite Visibility, a top digital marketing agency and a six-time Inc. 5000 company. Lincoln is a frequent speaker, author of Digital Influencer, The Forecaster Method, Advolution, and creator of SEO: The Movie and Social Media Marketing: The Movie. He is consistently named one of the top digital marketers in the industry and has received the Search Engine Land "Search Marketer of the Year" award. Lincoln has taught digital marketing and web analytics at the University of California, San Diego since 2010 and has been named as one of San Diego's most admired CEOs and a top business leader under forty.
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Conclusion. Humans are naturally drawn to storytelling. It's a chance to provide the audience with a new and different way to think about a concept. A well-crafted story encourages the ...
It was decided that Marvinter should be a native transmedia storytelling project. Thus, it was conceived as a transmedia storytelling project from the start (Weaver, 2013) with '[s]tories that unfold across multiple media platforms, with each medium making distinctive contributions to our understanding of the world' (Jenkins, 2006: 334).The idea behind this was that it would give the ...
When planning your case study, focus first on the people involved and how they were transformed in a way that made their life and business more successful. Avoid a focus on your company or product as the protagonist or main character of the story. At the most you and your product are a guide. Identify key topics and themes to focus on.
Case Study 1: Burt's Bees. Burt's Bees makes effective use of storytelling to market themselves as a responsible, community-oriented company who promote an environmentally-friendly lifestyle. They have released several videos in which Burt, the founder, shares his outlook on life. You can even visit Burt's cabin and explore his home online.
In this research, the study was focused at the intersection of three areas of inquiry: design and foresight, and methods such as narrative storytelling and data visualization, where the process of communicating the findings derived from a futures study or project to nonexpert audiences, is based on the logic of storytelling as a prerequisite
narrative visualization, including promising under-explored approaches to journalistic storytelling and educational media. Index Terms—Narrative visualization, storytelling, design methods, case study, journalism, social data analysis. 1 INTRODUCTION In recent years, many have commented on the storytelling potential of data visualization.
The Problem with Most Case Studies. The first step in Harmon's Story Circle is "You.". That's the reveal of the main character. When we read a book, watch a movie, or listen to any type of story, we identify with the protagonist. It doesn't matter if the main character is the opposite gender, living 500 years ago, or a talking raccoon ...
Transmedia storytelling examples in entertainment. The Witcher game series, a case study about the influence of transmedia. Dream Farm Studios, animation production, and our transmedia storytelling projects. 5. Article Rating. Once upon a time, there was a fairy tale about a Little Red Riding Hood. The main characters are the big bad wolf, Red ...
Transmedia Storytelling, as an educational resource, can be used in order to create the necessary adequacy of pedagogical practices, and should be used as a complement to the methodologies used, reinforcing the way classes can be taught using technology and the media to motivate students and to turn them into producers of their own learning, having the possibility to use digital tools and ...
Digital brand storytelling is about using digital media in a holistic way to tell a brand story and build excitement for an audience. Brand storytelling seeks to make a connection with the audience by giving them an emotional experience that resonates with them. ... Source: "Audi-Art of the Heist Case Study," posted by Syed Abdul Karim ...
There are five key components to a good case study. Your case study should include: A project summary: This should be brief. Keep it 3-5 sentences long. Just enough to orient your readers to the ...
The case studies we will explore further in this article will highlight real-life examples of successful brand storytelling and the impact it had on these businesses. Case Study 1: Brand Storytelling Success. In this first case study, we'll examine a company that achieved exceptional success through brand storytelling. By effectively weaving ...
3.2 How the case studies were selected. Twenty case studies (shown in Table 3) were selected. Although there are many different forms of transmedia storytelling, we opted to select case studies that fell under one of six forms; interactive films/second screen apps, Alternate Reality Games (ARGs), media franchises, escape rooms, table-top RPGs ...
In this case, it's a short story. There are four primary characters to expand and explore: three pigs and a wolf. There are also deeper themes of hard work, planning, collaboration, family and persistence underlying the main story arc. The first round of expansion: Pig 1 has a blog which details the family history and complicated family ...
A Social media marketing case study serves as tangible, real-world evidence of successful strategies, offering invaluable insights and actionable takeaways applicable to businesses of all sizes. Case studies are like beacons in the digital marketing world as they provide a clear path forward by showcasing what has worked for others.
But it was in 2014 that they saw the power that an emotional brand story can hold. A firefighter saves a kitten from a smoke-filled home. The whole story just happens to be recorded on the GoPro attached to his helmet. They took this emotional and capturing video of a firefighter, Cory Kalanick resuscitating a small kitten back to life.
Using "Cyberpunk 2077" and its anime counterpart "Cyberpunk: Edgerunners" as case studies, we investigate how video games contribute to the narrative universe in a way distinct from traditional media.
To answer that question, we've rounded up 17 of the best recent brand storytelling campaigns and discussed what makes them so effective: 1. F1 Uses Storytelling To Tap Into New Markets. Sports documentary series Formula 1: Drive to Survive (DTS) is a case study of how compelling storytelling can help brands break into previously untapped markets.
1 Introduction. From classical narrative theory, usually traced back to Aristotle's Poetics, to modern theories such as post-structuralism in the 1960s, narrative and the study of storytelling has always been a crucial science in literary research (Armstrong and Tennenhouse, 1993).However, the form of the narrative never matches any specific literary genre, and in its essence, any record ...
7. BarkBox. We all love our four-legged friends, and this is an emotion that BarkBox capitalizes on effortlessly. Most of their social media posts don't even showcase their products. Instead, they post tons of photos and videos of various dogs doing adorable things.Without a doubt, it works.
I love this case study because it really demonstrates the value of authenticity and natural storytelling. Whether you're marketing to moms, tweens, lumberjacks or single men—this example of great outreach marketing reminds us to keep one simple fact in mind. Just market to humans as another human. It really is as simple as that.
As VisitDenmark is very active on social media, one case study is deemed sufficient for the enquiry into a new phenomenon. It provides an insightful case to learn wider lessons about how to use social media for co-created branding campaigns. The study of VisitDenmark is thus an instrumental case study (Garrod & Fyall, 2011). 9.2. Netnography
Airbnb gives its audience a glimpse of a home-away-from-home, which is a wonderful feeling for people who want to get away from the stresses of daily life. 9. Gillette: Social Storytelling. Why it Works. Gillette is well known for using celebrities in its social media campaigns.